• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    14,992/33,742
    18,750
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    57 %
    1,329/2,295
    966
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-D
    Mk V-D Speed Transmitter
    15-D
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +5Speed (1)
    +1.14%Potency (1)
    +63Offense (2)
    +447Protection (1)
    15-A
    Mk V-A Tenacity Receiver
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.33%Potency (2)
    +6.54%Protection (3)
    +2.06%Tenacity (1)
    +10Speed (2)
    15-D
    Mk V-D Speed Processor
    15-D
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.29%Critical Chance (1)
    +5Speed (1)
    +35Offense (1)
    +4.01%Tenacity (2)
    15-C
    Mk V-C Speed Holo-Array
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +722Health (2)
    +1185Protection (2)
    +0.63%Health (1)
    +5Speed (1)
    15-D
    Mk V-D Speed Data-Bus
    15-D
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.91%Offense (2)
    +1.13%Defense (1)
    +5Speed (1)
    +2.2%Potency (1)
    15-C
    Mk V-C Speed Multiplexer
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +5Speed (1)
    +1290Protection (2)
    +1.12%Health (1)
    +561Health (2)
  • Gear Needed

    Mk 4 Chedak ComlinkMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 14992
    Power
  • Primary Attributes
    Strength (STR) 651
    Agility (AGI) 1,247
    Tactics (TAC) 560
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 16,153(3,052)
    Protection 22,772(7,507)
    Speed 175(47)
    Critical Damage 150%
    Potency 14.67%(6.67%)
    Tenacity 28.06%(6.06%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,824(396)
    Physical Critical Chance 46%(1.29%)
    Armor Penetration 41
    Physical Accuracy 0%
  • Physical Survivability
    Armor 24.9%(2.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,657(273)
    Special Critical Chance 11.71%(1.29%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9%(0.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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