• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    8,309/97,009
    88,700
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    1 %
    368/29,638
    29,270
    Ability Levels
    4 %
    248/6,119
    5,871
    Crew
    12 %
    7,365/59,277
    51,912
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    1 %
    537/34,527
    33,990
    Level
    1 %
    24/1,976
    1,952
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    63/7,515
    7,452
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    20 %
    6,423/31,336
    24,913
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    38 %
    828/2,144
    1,316
    Gear Pieces
    33 %
    2,543/7,515
    4,973
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    8309
  • Primary Attributes
    Strength (STR) 1,094
    Agility (AGI) 685
    Tactics (TAC) 591
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 27,141(7,449)
    Protection 5,558(5,558)
    Speed 97(7)
    Critical Damage 150%
    Potency 10.67%(10.67%)
    Tenacity 25.67%(10.67%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,381(850)
    Physical Critical Chance 21.42%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.2%(3.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,418
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.2%(7.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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