• Galactic Power Breakdown

    cur / max
    diff
    Overall
    62 %
    60,600/97,009
    36,409
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    9 %
    2,834/29,638
    26,804
    Ability Levels
    8 %
    522/6,119
    5,597
    Crew
    95 %
    56,687/59,277
    2,590
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    64 %
    22,105/34,527
    12,422
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    30 %
    689/2,295
    1,607
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
    cur / max
    diff
    Overall
    70 %
    21,985/31,336
    9,351
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    90 %
    1,934/2,144
    210
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    58 %
    1,353/2,295
    942
    Relic Modifier
    35 %
    1,530/4,335
    2,805
    Relic Tier
    35 %
    3,024/8,418
    5,394
  • Power
    60600
  • Primary Attributes
    Strength (STR) 1,219
    Agility (AGI) 747
    Tactics (TAC) 653
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 61,836(39,894)
    Protection 29,767(29,767)
    Speed 129(39)
    Critical Damage 150%
    Potency 57.14%(57.14%)
    Tenacity 72.14%(57.14%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,261(4,555)
    Physical Critical Chance 22.42%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 41.4%(14.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,567
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 37.5%(27.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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