• Galactic Power Breakdown

    cur / max
    diff
    Overall
    20 %
    20,582/98,352
    77,770
    Level
    100 %
    1,976/1,976
    Star Influence
    19 %
    5,864/30,086
    24,222
    Ability Levels
    16 %
    1,014/6,119
    5,105
    Crew
    19 %
    11,729/60,172
    48,443
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    19 %
    6,216/32,331
    26,115
    Level
    11 %
    225/1,976
    1,751
    Stars
    100 %
    4,655/4,655
    Ability Levels
    15 %
    491/3,138
    2,648
    Gear Pieces
    11 %
    846/7,515
    6,669
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    19 %
    6,816/34,527
    27,711
    Level
    13 %
    266/1,976
    1,710
    Stars
    100 %
    4,655/4,655
    Ability Levels
    12 %
    654/5,334
    4,680
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    20582
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 51,173(23,831)
    Protection 15,887(15,887)
    Speed 120(20)
    Critical Damage 150%
    Potency 15.61%(15.61%)
    Tenacity 30.61%(15.61%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,486(2,360)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.9%(2.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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