• Galactic Power Breakdown

    cur / max
    diff
    Overall
    24 %
    23,776/97,292
    73,516
    Level
    18 %
    366/1,976
    1,610
    Star Influence
    10 %
    2,985/29,733
    26,748
    Ability Levels
    8 %
    524/6,119
    5,595
    Crew
    33 %
    19,902/59,466
    39,564
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    36 %
    12,598/34,527
    21,929
    Level
    73 %
    1,458/1,976
    518
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    55 %
    4,182/7,515
    3,333
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    21 %
    6,738/31,546
    24,808
    Level
    36 %
    722/1,976
    1,254
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    50 %
    1,193/2,354
    1,161
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    22 %
    519/2,295
    1,776
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    23776
  • Primary Attributes
    Strength (STR) 648
    Agility (AGI) 1,133
    Tactics (TAC) 648
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 38,095(26,431)
    Protection 17,621(17,621)
    Speed 125(23)
    Critical Damage 150%
    Potency 17.15%(17.15%)
    Tenacity 32.15%(17.15%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,694(3,108)
    Physical Critical Chance 28.88%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,555
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.3%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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