• Galactic Power Breakdown

    cur / max
    diff
    Overall
    21 %
    20,814/98,352
    77,538
    Level
    77 %
    1,533/1,976
    443
    Star Influence
    14 %
    4,493/30,086
    25,593
    Ability Levels
    31 %
    1,950/6,119
    4,169
    Crew
    21 %
    12,838/60,172
    47,334
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,330/32,331
    28,001
    Level
    20 %
    407/1,976
    1,569
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    26 %
    828/3,138
    2,310
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    30 %
    10,576/34,527
    23,951
    Level
    57 %
    1,136/1,976
    840
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    58 %
    1,334/2,295
    962
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    20814
  • Primary Attributes
    Strength (STR) 1,461
    Agility (AGI) 836
    Tactics (TAC) 836
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 50,118(23,820)
    Protection 15,880(15,880)
    Speed 120(20)
    Critical Damage 150%
    Potency 15.61%(15.61%)
    Tenacity 30.61%(15.61%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,404(2,359)
    Physical Critical Chance 23.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,006
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.9%(2.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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