• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    14,226/98,352
    84,126
    Level
    66 %
    1,320/1,976
    656
    Star Influence
    8 %
    2,419/30,086
    27,667
    Ability Levels
    13 %
    813/6,119
    5,306
    Crew
    16 %
    9,675/60,172
    50,497
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    18 %
    6,373/34,527
    28,154
    Level
    47 %
    929/1,976
    1,047
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    17 %
    5,517/32,331
    26,814
    Level
    36 %
    722/1,976
    1,254
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    38 %
    1,193/3,138
    1,946
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14226
  • Primary Attributes
    Strength (STR) 1,425
    Agility (AGI) 815
    Tactics (TAC) 815
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 42,032(16,382)
    Protection 10,921(10,921)
    Speed 114(14)
    Critical Damage 150%
    Potency 10.73%(10.73%)
    Tenacity 25.73%(10.73%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,616(1,622)
    Physical Critical Chance 23.58%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,956
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.2%(1.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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