• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    14,554/101,316
    86,762
    Level
    38 %
    759/1,976
    1,217
    Star Influence
    5 %
    1,740/31,074
    29,334
    Ability Levels
    7 %
    456/6,119
    5,663
    Crew
    18 %
    11,599/62,149
    50,549
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    17 %
    5,982/34,527
    28,545
    Level
    18 %
    366/1,976
    1,610
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    14 %
    747/5,334
    4,587
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    45 %
    1,041/2,295
    1,254
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    18 %
    6,504/34,527
    28,023
    Level
    54 %
    1,080/1,976
    896
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    16 %
    867/5,334
    4,467
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    14554
  • Primary Attributes
    Strength (STR) 690
    Agility (AGI) 1,388
    Tactics (TAC) 690
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 30,327(17,907)
    Protection 5,969(5,969)
    Speed 114(14)
    Critical Damage 150%
    Potency 10.4%(10.4%)
    Tenacity 25.4%(10.4%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,096(2,153)
    Physical Critical Chance 33.62%(0.5%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,656
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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