• Galactic Power Breakdown

    cur / max
    diff
    Overall
    29 %
    28,327/97,292
    68,965
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    18 %
    5,508/29,733
    24,225
    Ability Levels
    12 %
    785/6,119
    5,334
    Crew
    37 %
    22,033/59,466
    37,433
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    14 %
    4,656/31,546
    26,890
    Level
    0 %
    2/1,976
    1,974
    Stars
    100 %
    4,655/4,655
    Ability Levels
    0 %
    0/2,354
    2,354
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    68 %
    23,634/34,527
    10,893
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    71 %
    1,650/2,295
    645
    Relic Modifier
    19 %
    842/4,335
    3,494
    Relic Tier
    19 %
    1,664/8,418
    6,755
  • Power
    28327
  • Primary Attributes
    Strength (STR) 306
    Agility (AGI) 536
    Tactics (TAC) 306
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 39,302(33,794)
    Protection 22,529(22,529)
    Speed 131(29)
    Critical Damage 150%
    Potency 21.93%(21.93%)
    Tenacity 36.93%(21.93%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,724(3,974)
    Physical Critical Chance 18.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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