This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 203 - Missing Zetas 148
If all allies were Light Side at the start of battle, dispel all buffs from all enemies and dealing damage again instead deals true damage; all allies gain 5% Turn Meter (max 25%) for each enemy damaged by this ability; this attack can't be evaded
Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies; whenever Captive expires, Hondo gains 10 stacks of Ransom
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
While debuffed, Malicos gains 50% Health Steal; whenever he uses an ability during his turn, if he has Accuracy Up or Defense Up, he immediately uses Dark Strike; whenever he attacks out of turn, he gains 10% Critical Damage (stacking) for 3 turns; whenever he is inflicted with Daze, he dispels it and reduces his cooldowns by 1; whenever an enemy dispels a debuff Malicos inflicted from one of his abilities, he gains a stack of Edge of Madness until the end of the encounter
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
If Third Sister is at full Health after using this ability, inflict Armor Shred on target enemy for the rest of the encounter
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up
+10% Damage, Inflict Daze and Potency Down for 2 turns, which can't be resisted by Jedi
At the start of the battle, if there are no Galactic Legends, all enemies are inflicted with a stack Frustration for 1 turn (increased to 3 stacks if they are Stealthed), which can't be resisted; whenever Jar Jar misses an attack on his turn, all other Gungan allies assist (once per turn) dealing 50% less damage; whenever the ally Shield Generator uses Plasma Pulse, Gungan allies ignore Protection for one attack
+20% Damage; if target has at least 3 stacks of Purge, gain Damage Immunity for 1 turn, Stun the target for 1 turn, and if enemy was a Jedi, inflict Fear on all non-Jedi enemies for 1 turn, which can't be copied, dispelled, evaded or resisted
Whenever the Leader is damaged, all allies gain 5% Turn Meter
When Edge of Madness is dispelled, if the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, reset the cooldown of Die, Whelp!
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
+20 Speed, 40% Defense Penetration, 20% Critical Damage
Light Side enemies have -10 Speed, doubled for Jedi
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
If all allies were Unaligned Force Users at the start of battle: While Malicos has at least one stack of Edge of Madness, whenever he scores a critical hit, all other allies gain 5% Critical Damage and Offense (stacking) until the end of the encounter; whenever an ally is inflicted with Healing Immunity, it is dispelled and they gain Damage Immunity for 1 turn, whenever they are inflicted with Stun, it is dispelled and they recover 30% Health and Protection
All allies recover 10% Health and Protection and gain Evasion Up for 2 turns; if target ally is Inquisitorius, reduce this ability's cooldown by 1
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
If a Hacked Commando Droid is already present, inflict Breach and Target Lock on target enemy for 2 turns and call Hacked Commando Droid to assist, dealing damage again as true damage with additional damage equal to 20% of Aphra's Potency
Non-Droid Separatist allies gain Tactical Supremacy for 2 turns, which can't be copied. Trench gains Protection Up (40%) for 2 turns and other Separatist allies gain Protection Up (20%) for 2 turns
Whenever Jedi Knight Cal Kestis gains a Configuration, he gains 5 stacks of Impetuous (max 30) until the end of the encounter
If Jedi Knight Cal Kestis did not have Configuration - Dual Wield at the start of his turn, Target other Jedi ally gains a bonus turn
If Dark Trooper has less than 3 stacks of Dark Trooper Squad it gains 1 stack of Dark Trooper Squad
Once per turn, Mission Assists when Zaalbar uses an ability