• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    14,686/31,546
    16,860
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    50 %
    1,167/2,295
    1,128
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-C
    Mk V-C Health Transmitter
    12-C
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +5Speed (1)
    +2.05%Tenacity (1)
    +7Defense (1)
    +4.55%Protection (3)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +13Speed (3)
    +1.72%Critical Chance (1)
    +0.72%Offense (2)
    +5Defense (1)
    12-C
    Mk V-C Health Processor
    12-C
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +2106Protection (3)
    +1.45%Protection (1)
    +0.5%Offense (1)
    +5Speed (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4.31%Tenacity (3)
    +550Protection (1)
    +14Defense (2)
    +3Speed (1)
    12-A
    Mk V-A Health Data-Bus
    12-A
    Primary Stats
    +19%Protection
    Secondary Stats
    +1.92%Health (2)
    +3.24%Potency (2)
    +1572Protection (3)
    +5Speed (1)
    12-B
    Mk V-B Health Multiplexer
    12-B
    Primary Stats
    +19%Protection
    Secondary Stats
    +6Defense (1)
    +1758Protection (3)
    +2.35%Defense (2)
    +3Speed (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 14686
    Power
  • Primary Attributes
    Strength (STR) 1,184
    Agility (AGI) 596
    Tactics (TAC) 637
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 31,170(5,550)
    Protection 51,477(27,659)
    Speed 151(34)
    Critical Damage 150%
    Potency 50.24%(3.24%)
    Tenacity 32.36%(6.36%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,157(121)
    Physical Critical Chance 22.72%(1.72%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 34.3%(4.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,818(102)
    Special Critical Chance 12.13%(1.72%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 23.9%(4.5%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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