• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    8,863/101,316
    92,453
    Level
    16 %
    329/1,976
    1,647
    Star Influence
    5 %
    1,682/31,074
    29,392
    Ability Levels
    2 %
    126/6,119
    5,993
    Crew
    10 %
    6,728/62,149
    55,421
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    13 %
    4,768/34,527
    29,759
    Level
    11 %
    225/1,976
    1,751
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    19 %
    1,494/7,515
    6,021
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    7 %
    2,707/34,527
    31,820
    Level
    8 %
    161/1,976
    1,815
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    6 %
    359/5,334
    4,976
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    8863
  • Primary Attributes
    Strength (STR) 591
    Agility (AGI) 1,188
    Tactics (TAC) 591
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 23,248(12,610)
    Protection 4,203(4,203)
    Speed 109(9)
    Critical Damage 150%
    Potency 7.32%(7.32%)
    Tenacity 22.32%(7.32%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,179(1,516)
    Physical Critical Chance 30.12%(0.33%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,418
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.7%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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