• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,241/33,742
    18,501
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    61 %
    1,401/2,295
    894
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1344Health (4)
    +0.85%Defense (1)
    +17Defense (2)
    +5Speed (1)
    15-A
    Mk V-A Defense Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +18Defense (3)
    +0.85%Offense (2)
    +0.84%Health (1)
    +1532Protection (2)
    15-C
    Mk V-C Crit Chance Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1%Health (1)
    +5.67%Critical Chance (3)
    +2.01%Tenacity (1)
    +40Offense (1)
    15-A
    Mk IV-A Speed Holo-Array
    15-A
    Primary Stats
    +31.5%Critical Damage
    Secondary Stats
    +4Speed (1)
    +1526Protection (3)
    +4.98%Potency (3)
    +24Offense (1)
    15-A
    Mk V-A Defense Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1267Protection (2)
    +5.34%Tenacity (3)
    +60Offense (2)
    +5Speed (1)
    15-B
    Mk V-B Speed Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.2%Critical Chance (1)
    +142Offense (4)
    +0.55%Offense (1)
    +1.28%Tenacity (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 15241
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 14,722(1,585)
    Protection 35,293(14,226)
    Speed 172(44)
    Critical Damage 181.5%(31.5%)
    Potency 12.98%(4.98%)
    Tenacity 30.63%(8.63%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,981(450)
    Physical Critical Chance 60.62%(15.87%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.4%(8.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,755(367)
    Special Critical Chance 26.29%(15.87%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.9%(6.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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