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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    62 %
    54,187/87,330
    33,143
    Level
    100 %
    1,976/1,976
    Star Influence
    60 %
    16,060/26,412
    10,352
    Ability Levels
    65 %
    4,032/6,119
    2,087
    Crew
    60 %
    32,120/52,825
    20,705
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    56 %
    16,668/29,347
    12,679
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    49 %
    2,630/5,334
    2,705
    Gear Pieces
    80 %
    6,057/7,515
    1,458
    Mods
    71 %
    1,352/1,899
    548
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
    cur / max
    diff
    Overall
    64 %
    19,021/29,347
    10,326
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    75 %
    5,661/7,515
    1,854
    Mods
    73 %
    1,397/1,899
    503
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
  • Power
    54187
  • Primary Attributes
    Strength 808
    Agility 1625
    Tactics 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 81150(66606)
    Protection 22202(22202)
    Speed 152(52)
    Critical Damage 150%
    Potency 38.66%(38.66%)
    Tenacity 53.66%(38.66%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 10284(8009)
    Physical Critical Chance 39%(1.92%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.76%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.94%
    Deflection Chance 2%
    Special Critical Avoidance 0%
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