• Galactic Power Breakdown

    cur / max
    diff
    Overall
    31 %
    32,360/101,316
    68,956
    Level
    5 %
    111/1,976
    1,865
    Star Influence
    26 %
    8,350/31,074
    22,724
    Ability Levels
    0 %
    42/6,119
    6,077
    Crew
    38 %
    23,857/62,149
    38,291
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    39 %
    13,716/34,527
    20,811
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    37 %
    12,792/34,527
    21,735
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    19 %
    1,046/5,334
    4,289
    Gear Pieces
    49 %
    3,720/7,515
    3,795
    Mods
    60 %
    1,397/2,295
    899
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    32360
  • Primary Attributes
    Strength (STR) 473
    Agility (AGI) 950
    Tactics (TAC) 473
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 55,313(46,799)
    Protection 15,599(15,599)
    Speed 136(36)
    Critical Damage 150%
    Potency 27.17%(27.17%)
    Tenacity 42.17%(27.17%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,957(5,627)
    Physical Critical Chance 27.17%(1.33%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,135
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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