• Galactic Power Breakdown

    cur / max
    diff
    Overall
    10 %
    10,744/102,101
    91,357
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    6 %
    1,927/31,074
    29,147
    Ability Levels
    8 %
    554/6,903
    6,350
    Crew
    12 %
    7,708/62,149
    54,441
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    12 %
    4,158/34,527
    30,369
    Level
    21 %
    429/1,976
    1,547
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    40 %
    918/2,295
    1,377
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    16 %
    5,842/34,527
    28,685
    Level
    38 %
    759/1,976
    1,217
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    8 %
    456/5,334
    4,878
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    52 %
    1,194/2,295
    1,101
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    4,417/34,527
    30,110
    Level
    21 %
    429/1,976
    1,547
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    36 %
    840/2,295
    1,455
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    10744
  • Primary Attributes
    Strength (STR) 683
    Agility (AGI) 1,265
    Tactics (TAC) 683
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 39,598(27,304)
    Protection 10,317(10,317)
    Speed 113(13)
    Critical Damage 150%
    Potency 26.48%(26.48%)
    Tenacity 41.48%(26.48%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,571(4,800)
    Physical Critical Chance 31.08%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,639
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.2%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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