• Galactic Power Breakdown

    cur / max
    diff
    Overall
    22 %
    23,370/102,101
    78,731
    Level
    66 %
    1,320/1,976
    656
    Star Influence
    8 %
    2,594/31,074
    28,480
    Ability Levels
    31 %
    2,162/6,903
    4,742
    Crew
    27 %
    17,295/62,149
    44,854
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    38 %
    13,126/34,527
    21,401
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    21 %
    7,371/34,527
    27,156
    Level
    60 %
    1,194/1,976
    782
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    11 %
    588/5,334
    4,746
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    40 %
    920/2,295
    1,376
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    25 %
    8,901/34,527
    25,626
    Level
    77 %
    1,533/1,976
    443
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    34 %
    1,823/5,334
    3,512
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    23370
  • Primary Attributes
    Strength (STR) 796
    Agility (AGI) 1,463
    Tactics (TAC) 796
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 59,709(45,381)
    Protection 17,147(17,147)
    Speed 122(22)
    Critical Damage 150%
    Potency 44.02%(44.02%)
    Tenacity 59.02%(44.02%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 10,027(7,979)
    Physical Critical Chance 34.38%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.7%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,910
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.3%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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