• Galactic Power Breakdown

    cur / max
    diff
    Overall
    15 %
    15,583/98,352
    82,769
    Level
    100 %
    1,976/1,976
    Star Influence
    13 %
    4,144/30,086
    25,942
    Ability Levels
    19 %
    1,178/6,119
    4,941
    Crew
    13 %
    8,287/60,172
    51,885
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    3,016/32,331
    29,315
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    13 %
    425/3,138
    2,714
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    22 %
    7,662/34,527
    26,865
    Level
    47 %
    929/1,976
    1,047
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    30 %
    1,644/5,334
    3,690
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    15583
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 46,869(19,527)
    Protection 13,018(13,018)
    Speed 116(16)
    Critical Damage 150%
    Potency 12.79%(12.79%)
    Tenacity 27.79%(12.79%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,060(1,934)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.4%(1.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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