This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 327 - Missing Zetas 15
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
+30% Counter Chance and +50% Offense
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Whenever an Empire ally uses a Basic attack, they recover 5% Health
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns; when this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
Add another 50% Chance for each debuffed enemy
Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns
+10% Purge chance; allies are immune to Speed limiting effects
Saw gains the Granted ability Set Explosive Trap
While an allied Shield Generator is active: Enemies defeated by Gungan Attackers can't be revived
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
Whenever Captain Tarpals attacks out of turn, deal bonus True damage equal to 5% of his Max Protection, which can't be evaded; if there is an active allied Shield Generator: At the start of Captain Tarpals' turn dispel all debuffs on himself, ignore Taunt, and inflict Buff Immunity for 1 turn whenever he attacks out of turn
If the ally Shield Generator loses 2 stacks or more of Plasma Shielding in a single turn Phalanx Taunts for 1 turn