• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    12,202/34,317
    22,115
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    100 %
    5,124/5,124
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    46 %
    1,062/2,295
    1,233
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.33%Potency (2)
    +16Defense (2)
    +2.26%Health (3)
    +25Offense (1)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.34%Offense (3)
    +3.08%Potency (2)
    +8Speed (2)
    +29Offense (1)
    15-A
    Mk V-A Offense Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.06%Tenacity (2)
    +5.68%Protection (3)
    +222Health (1)
    +0.85%Offense (2)
    15-B
    Mk V-B Offense Multiplexer
    15-B
    Primary Stats
    +24%Potency
    Secondary Stats
    +5Defense (1)
    +2.73%Defense (2)
    +1.49%Tenacity (1)
    +107Offense (3)
  • Gear Needed

    Mk 7 TaggeCo Holo LensMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 7 Kyrotech Shock ProdMk VII
    3
    Mk 5 SoroSuub KeypadMk V
    1
    Mk 3 Chedak ComlinkMk III
    1
    Mk 7 Nubian Security ScannerMk VII
    2
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Chedak ComlinkMk IV
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 Nubian Security ScannerMk VI
    1
    Mk 9 BAW Armor ModMk IX
    2
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    2
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    2
    Power Cell Injector (Ionic) - Skiff Guard (Lando Calrissian)
    1
  • 12202
    Power
  • Primary Attributes
    Strength (STR) 655
    Agility (AGI) 421
    Tactics (TAC) 378
    Strength Growth (STR) 4.5
    Agility Growth (AGI) 3.4
    Tactics Growth (TAC) 3.4
    Mastery 0
  • General
    Health 14,279(1,234)
    Protection 13,145(706)
    Speed 140(8)
    Critical Damage 150%
    Potency 33.41%(30.41%)
    Tenacity 29.55%(4.55%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,020(291)
    Physical Critical Chance 31.71%(8%)
    Armor Penetration 28
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.9%(4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,141(234)
    Special Critical Chance 18%(8%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.2%(3.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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