• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    41,271/105,339
    64,068
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    40 %
    13,174/32,415
    19,242
    Ability Levels
    13 %
    822/6,119
    5,297
    Crew
    40 %
    26,348/64,831
    38,483
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    29 %
    10,918/37,507
    26,589
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    34 %
    2,873/8,315
    5,442
    Gear Pieces
    24 %
    1,859/7,515
    5,657
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    53 %
    18,357/34,527
    16,170
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    96 %
    5,124/5,334
    210
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    66 %
    1,536/2,295
    759
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    41271
  • Primary Attributes
    Strength (STR) 1,344
    Agility (AGI) 769
    Tactics (TAC) 769
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 71,114(46,922)
    Protection 31,281(31,281)
    Speed 156(39)
    Critical Damage 150%
    Potency 30.72%(30.72%)
    Tenacity 45.72%(30.72%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,528(4,647)
    Physical Critical Chance 22.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,845
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.3%(4.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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