• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,468/31,546
    16,078
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    61 %
    1,418/2,295
    878
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Health Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +11Speed (2)
    +1.09%Defense (1)
    +3.71%Critical Chance (2)
    +15Defense (2)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +24%Critical Avoidance
    Secondary Stats
    +0.33%Offense (1)
    +1252Protection (2)
    +3Speed (1)
    +3.52%Tenacity (2)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +0.68%Offense (2)
    +8Speed (2)
    +1.25%Protection (1)
    +1474Protection (2)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4Speed (1)
    +1.98%Potency (1)
    +1249Protection (2)
    +1.9%Health (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Speed (2)
    +702Protection (1)
    +362Health (1)
    +1.95%Health (2)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +9Defense (1)
    +487Protection (1)
    +3.3%Critical Chance (2)
    +2.31%Health (3)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 15468
    Power
  • Primary Attributes
    Strength (STR) 1,291
    Agility (AGI) 598
    Tactics (TAC) 639
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 39,504(10,758)
    Protection 60,946(28,467)
    Speed 152(35)
    Critical Damage 150%
    Potency 48.98%(1.98%)
    Tenacity 33.51%(3.51%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,390(154)
    Physical Critical Chance 28.05%(7.01%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 36.2%(4.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 24%(24%)
  • Special Offense
    Special Damage 1,839(118)
    Special Critical Chance 17.42%(7.01%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 23.5%(4.2%)
    Deflection Chance 2%
    Special Critical Avoidance 24%(24%)
 
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