• Galactic Power Breakdown

    cur / max
    diff
    Overall
    37 %
    37,313/98,352
    61,039
    Level
    100 %
    1,976/1,976
    Star Influence
    35 %
    10,771/30,086
    19,315
    Ability Levels
    49 %
    3,024/6,119
    3,095
    Crew
    35 %
    21,542/60,172
    38,630
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    32 %
    10,351/32,331
    21,980
    Level
    38 %
    759/1,976
    1,217
    Stars
    100 %
    4,655/4,655
    Ability Levels
    56 %
    1,767/3,138
    1,371
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    16 %
    386/2,295
    1,910
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    40 %
    13,831/34,527
    20,696
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    55 %
    4,182/7,515
    3,333
    Mods
    23 %
    534/2,295
    1,761
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    37313
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 70,800(43,458)
    Protection 28,972(28,972)
    Speed 137(37)
    Critical Damage 150%
    Potency 28.47%(28.47%)
    Tenacity 43.47%(28.47%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,430(4,304)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.6%(4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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