• Galactic Power Breakdown

    cur / max
    diff
    Overall
    10 %
    10,360/97,292
    86,932
    Level
    85 %
    1,697/1,976
    279
    Star Influence
    5 %
    1,546/29,733
    28,187
    Ability Levels
    15 %
    935/6,119
    5,184
    Crew
    10 %
    6,184/59,466
    53,282
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    2,878/31,546
    28,668
    Level
    16 %
    329/1,976
    1,647
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    20 %
    471/2,354
    1,883
    Gear Pieces
    20 %
    1,578/7,515
    5,937
    Mods
    2 %
    51/2,295
    2,244
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    11 %
    3,993/34,527
    30,534
    Level
    18 %
    366/1,976
    1,610
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    13 %
    701/5,334
    4,634
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    12 %
    281/2,295
    2,015
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    10360
  • Primary Attributes
    Strength (STR) 1,484
    Agility (AGI) 849
    Tactics (TAC) 849
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 37,149(10,437)
    Protection 6,958(6,958)
    Speed 109(9)
    Critical Damage 150%
    Potency 6.84%(6.84%)
    Tenacity 21.84%(6.84%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,110(1,033)
    Physical Critical Chance 24.12%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,037
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.6%(1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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