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Hunter
51
Hunter
Light Side
Leader
Attacker
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Clone Trooper
,
Galactic Republic
,
Leader
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Current Gear
VI
Mk V
Mk II
Mk VII
Mk I
Mk V
Mk V
Ability Classes
AoE
Bonus Attack
Counter
Critical Chance Up
Defense Up
Evasion Up
Expose
Gain Turn Meter
Leader: +Defense
Leader: +Evasion
Leader: +Max Health
Offense Up
Remove Turn Meter
Stealth
Stun
Target Lock
Taunt
Galactic Power Breakdown
cur / max
diff
Overall
13
%
4,521
/
34,527
30,006
Level
17
%
347
/
1,976
1,629
Stars
32
%
1,520
/
4,655
3,135
Ability Levels
7
%
390
/
5,334
4,944
Gear Pieces
22
%
1,662
/
7,515
5,853
Mods
26
%
603
/
2,295
1,692
Relic Modifier
0
%
0
/
4,335
4,335
Relic Tier
0
%
0
/
8,418
8,418
Stat Mods
10-D
Mk V-D Crit Damage Transmitter
10-D
Primary Stats
+4%
Offense
Secondary Stats
+4
Speed
(1)
+0.58%
Health
(1)
+1.95%
Tenacity
(1)
+1.39%
Potency
(1)
10-B
Mk V-B Crit Damage Receiver
10-B
Primary Stats
+21
Speed
Secondary Stats
+0.75%
Health
(1)
+3.32%
Critical Chance
(2)
+16
Defense
(2)
+1.96%
Protection
(1)
10-C
Mk V-C Crit Damage Processor
10-C
Primary Stats
+8%
Defense
Secondary Stats
+8
Defense
(1)
+4
Speed
(1)
+3.74%
Protection
(2)
+1.84%
Potency
(1)
10-C
Mk V-C Crit Damage Holo-Array
10-C
Primary Stats
+16%
Protection
Secondary Stats
+1.87%
Tenacity
(1)
+1.28%
Potency
(1)
+0.45%
Offense
(1)
+2.26%
Defense
(2)
10-C
Mk V-C Crit Chance Data-Bus
10-C
Primary Stats
+4%
Health
Secondary Stats
+3.03%
Potency
(2)
+0.9%
Defense
(1)
+1.31%
Protection
(1)
+358
Health
(1)
10-C
Mk V-C Crit Damage Multiplexer
10-C
Primary Stats
+4%
Offense
Secondary Stats
+652
Protection
(1)
+2.33%
Defense
(2)
+1.47%
Critical Chance
(1)
+0.76%
Health
(1)
Skills
Combat Prowess
Shrouded Approach
Finish What We Started
A Different Path
Gear Needed
Mk V
1
Mk II
2
Mk VIII
1
Mk VI
2
Mk IV
1
Mk I
2
Mk VII
1
Mk V
2
Mk V
2
Mk V
1
Mk VII
3
Mk VII
1
Mk IV
4
Mk V
1
Mk IV
2
Mk IV
1
Mk VI
1
Mk VIII
1
Mk III
1
Mk VIII
1
Mk XII
1
Mk XII
1
Mk XII
1
Mk XII
1
Mk XII
1
1
4521
Power
Primary Attributes
Strength (STR)
459
Agility (AGI)
330
Tactics (TAC)
355
Strength Growth (STR)
5.3
Agility Growth (AGI)
4.0
Tactics Growth (TAC)
4.0
Mastery
0
General
Health
10,539
(930)
Protection
652
(652)
Speed
141
(29)
Critical Damage
165%
(15%)
Potency
15.54%
(7.54%)
Tenacity
22.82%
(3.82%)
Health Steal
25%
Defense Penetration
0
Physical Offense
Physical Damage
966
(67)
Physical Critical Chance
26.54%
(4.79%)
Armor Penetration
10
Physical Accuracy
0%
Physical Survivability
Armor
31.6%
(5.1%)
Dodge Chance
2%
Physical Critical Avoidance
0%
Special Offense
Special Damage
1,040
(79)
Special Critical Chance
14.79%
(4.79%)
Resistance Penetration
17
Special Accuracy
0%
Special Survivability
Resistance
15.1%
(5.8%)
Deflection Chance
2%
Special Critical Avoidance
0%
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