• Galactic Power Breakdown

    cur / max
    diff
    Overall
    7 %
    7,106/97,009
    89,903
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    3 %
    927/29,638
    28,712
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    10 %
    6,178/59,277
    53,098
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    20 %
    6,414/31,336
    24,922
    Level
    11 %
    225/1,976
    1,751
    Stars
    100 %
    4,655/4,655
    Ability Levels
    13 %
    293/2,144
    1,851
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    1 %
    451/34,527
    34,076
    Level
    0 %
    2/1,976
    1,974
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    7106
  • Primary Attributes
    Strength (STR) 481
    Agility (AGI) 381
    Tactics (TAC) 287
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 16,706(8,048)
    Protection 6,005(6,005)
    Speed 97(7)
    Critical Damage 150%
    Potency 11.53%(11.53%)
    Tenacity 26.53%(11.53%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,591(918)
    Physical Critical Chance 16.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.5%(7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 22.2%(13.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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