• Galactic Power Breakdown

    cur / max
    diff
    Overall
    24 %
    24,254/97,292
    73,038
    Level
    21 %
    429/1,976
    1,547
    Star Influence
    26 %
    7,859/29,733
    21,874
    Ability Levels
    4 %
    248/6,119
    5,871
    Crew
    26 %
    15,719/59,466
    43,747
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    35 %
    12,133/34,527
    22,394
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    50 %
    2,718/5,334
    2,616
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    16 %
    5,332/31,546
    26,214
    Level
    9 %
    191/1,976
    1,785
    Stars
    100 %
    4,655/4,655
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    2 %
    195/7,515
    7,320
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    24254
  • Primary Attributes
    Strength (STR) 1,168
    Agility (AGI) 668
    Tactics (TAC) 668
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 52,964(31,940)
    Protection 21,293(21,293)
    Speed 127(27)
    Critical Damage 150%
    Potency 20.92%(20.92%)
    Tenacity 35.92%(20.92%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,798(3,163)
    Physical Critical Chance 21.12%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,603
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.1%(3.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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