• Galactic Power Breakdown

    cur / max
    diff
    Overall
    7 %
    7,607/97,292
    89,685
    Level
    60 %
    1,194/1,976
    782
    Star Influence
    2 %
    765/29,733
    28,968
    Ability Levels
    9 %
    552/6,119
    5,567
    Crew
    8 %
    5,097/59,466
    54,369
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    8 %
    2,788/34,527
    31,739
    Level
    19 %
    386/1,976
    1,590
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    20 %
    1,104/5,334
    4,230
    Gear Pieces
    8 %
    624/7,515
    6,891
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    9 %
    2,875/31,546
    28,671
    Level
    16 %
    329/1,976
    1,647
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    35 %
    828/2,354
    1,526
    Gear Pieces
    13 %
    1,044/7,515
    6,471
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    7607
  • Primary Attributes
    Strength (STR) 1,402
    Agility (AGI) 802
    Tactics (TAC) 802
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 33,176(7,940)
    Protection 5,293(5,293)
    Speed 106(6)
    Critical Damage 150%
    Potency 5.2%(5.2%)
    Tenacity 20.2%(5.2%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,748(786)
    Physical Critical Chance 23.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,924
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.4%(0.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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