• Galactic Power Breakdown

    cur / max
    diff
    Overall
    39 %
    37,932/97,009
    59,077
    Level
    100 %
    1,976/1,976
    Star Influence
    34 %
    10,282/29,638
    19,356
    Ability Levels
    83 %
    5,111/6,119
    1,008
    Crew
    34 %
    20,564/59,277
    38,713
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    45 %
    14,314/31,336
    17,022
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,144/2,144
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    66 %
    1,536/2,295
    759
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    29 %
    10,242/34,527
    24,285
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    60 %
    1,398/2,295
    897
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    37932
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 63,922(36,364)
    Protection 27,133(27,133)
    Speed 125(35)
    Critical Damage 150%
    Potency 52.08%(52.08%)
    Tenacity 67.08%(52.08%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,294(4,151)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 38.9%(11.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 32.5%(22.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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