• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    7,902/97,009
    89,107
    Level
    28 %
    557/1,976
    1,419
    Star Influence
    1 %
    341/29,638
    29,298
    Ability Levels
    3 %
    195/6,119
    5,924
    Crew
    11 %
    6,810/59,277
    52,466
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    19 %
    5,988/31,336
    25,348
    Level
    16 %
    329/1,976
    1,647
    Stars
    100 %
    4,655/4,655
    Ability Levels
    0 %
    0/2,144
    2,144
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    43 %
    1,005/2,295
    1,290
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    4 %
    1,654/34,527
    32,873
    Level
    16 %
    329/1,976
    1,647
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    28 %
    651/2,295
    1,644
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    7902
  • Primary Attributes
    Strength (STR) 1,219
    Agility (AGI) 747
    Tactics (TAC) 653
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 29,641(7,699)
    Protection 5,745(5,745)
    Speed 97(7)
    Critical Damage 150%
    Potency 11.03%(11.03%)
    Tenacity 26.03%(11.03%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,585(879)
    Physical Critical Chance 22.42%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.3%(3.3%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,567
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.8%(7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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