• Galactic Power Breakdown

    cur / max
    diff
    Overall
    1 %
    1,612/97,009
    95,397
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    0 %
    77/29,638
    29,562
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    2 %
    1,535/59,277
    57,742
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    3 %
    1,189/31,336
    30,147
    Level
    12 %
    252/1,976
    1,724
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    19 %
    425/2,144
    1,719
    Gear Pieces
    0 %
    63/7,515
    7,452
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    1 %
    516/34,527
    34,011
    Level
    0 %
    3/1,976
    1,973
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    0 %
    63/7,515
    7,452
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    1612
  • Primary Attributes
    Strength (STR) 481
    Agility (AGI) 381
    Tactics (TAC) 287
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 10,483(1,825)
    Protection 1,362(1,362)
    Speed 91(1)
    Critical Damage 150%
    Potency 2.61%(2.61%)
    Tenacity 17.61%(2.61%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 881(208)
    Physical Critical Chance 16.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.2%(1.7%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.8%(3.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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