• Galactic Power Breakdown

    cur / max
    diff
    Overall
    26 %
    25,927/98,352
    72,425
    Level
    60 %
    1,194/1,976
    782
    Star Influence
    26 %
    7,996/30,086
    22,090
    Ability Levels
    12 %
    747/6,119
    5,372
    Crew
    26 %
    15,991/60,172
    44,181
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    24 %
    7,999/32,331
    24,332
    Level
    77 %
    1,533/1,976
    443
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    54 %
    1,724/3,138
    1,415
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    30 %
    10,569/34,527
    23,958
    Level
    77 %
    1,533/1,976
    443
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    25927
  • Primary Attributes
    Strength (STR) 1,402
    Agility (AGI) 802
    Tactics (TAC) 802
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 59,192(33,956)
    Protection 22,637(22,637)
    Speed 129(29)
    Critical Damage 150%
    Potency 22.25%(22.25%)
    Tenacity 37.25%(22.25%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,325(3,363)
    Physical Critical Chance 23.33%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.2%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,924
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14%(3.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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