• Galactic Power Breakdown

    cur / max
    diff
    Overall
    13 %
    12,907/97,009
    84,102
    Level
    100 %
    1,976/1,976
    Star Influence
    1 %
    474/29,638
    29,164
    Ability Levels
    15 %
    972/6,119
    5,147
    Crew
    16 %
    9,486/59,277
    49,791
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    12 %
    4,432/34,527
    30,095
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    21 %
    1,149/5,334
    4,185
    Gear Pieces
    0 %
    21/7,515
    7,494
    Mods
    11 %
    275/2,295
    2,021
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    18 %
    5,698/31,336
    25,638
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    80 %
    1,724/2,144
    420
    Gear Pieces
    6 %
    471/7,515
    7,044
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    12907
  • Primary Attributes
    Strength (STR) 1,531
    Agility (AGI) 902
    Tactics (TAC) 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 37,834(10,276)
    Protection 7,667(7,667)
    Speed 100(10)
    Critical Damage 150%
    Potency 14.72%(14.72%)
    Tenacity 29.72%(14.72%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,316(1,173)
    Physical Critical Chance 25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.2%(3.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 17.7%(7.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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