• Galactic Power Breakdown

    cur / max
    diff
    Overall
    21 %
    21,320/101,316
    79,996
    Level
    95 %
    1,878/1,976
    98
    Star Influence
    11 %
    3,547/31,074
    27,527
    Ability Levels
    27 %
    1,707/6,119
    4,412
    Crew
    22 %
    14,189/62,149
    47,960
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    32 %
    11,208/34,527
    23,319
    Level
    77 %
    1,533/1,976
    443
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    46 %
    1,059/2,295
    1,236
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    11 %
    3,979/34,527
    30,548
    Level
    18 %
    366/1,976
    1,610
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    5 %
    293/5,334
    5,042
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    21320
  • Primary Attributes
    Strength (STR) 801
    Agility (AGI) 1,613
    Tactics (TAC) 801
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 39,960(25,542)
    Protection 8,514(8,514)
    Speed 120(20)
    Critical Damage 150%
    Potency 14.83%(14.83%)
    Tenacity 29.83%(14.83%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,329(3,071)
    Physical Critical Chance 37.58%(0.71%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,922
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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