• Galactic Power Breakdown

    cur / max
    diff
    Overall
    45 %
    15,831/35,101
    19,270
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    48 %
    2,873/5,909
    3,036
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    54 %
    1,262/2,295
    1,034
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk IV-B Health Transmitter
    15-B
    Primary Stats
    +4%Offense
    Secondary Stats
    +2.68%Tenacity (2)
    +1.62%Critical Chance (1)
    +316Health (1)
    +2.25%Health (3)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.58%Tenacity (1)
    +6Defense (1)
    +8Speed (2)
    +1.24%Offense (3)
    15-C
    Mk V-C Health Processor
    15-C
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +233Health (1)
    +65Offense (2)
    +1.25%Health (2)
    +4Speed (1)
    15-C
    Mk V-C Health Holo-Array
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +60Offense (2)
    +1161Protection (2)
    +1.69%Defense (1)
    +6Defense (1)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +2.23%Critical Chance (1)
    +3.19%Potency (2)
    +8Speed (2)
    +7Defense (1)
    15-C
    Mk V-C Health Multiplexer
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +0.83%Offense (2)
    +288Health (1)
    +67Offense (2)
    +1.54%Protection (1)
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 8 Loronar Power CellMk VIII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Fusion) - General Kenobi
    1
  • 15831
    Power
  • Primary Attributes
    Strength (STR) 1,270
    Agility (AGI) 628
    Tactics (TAC) 575
    Strength Growth (STR) 8.3
    Agility Growth (AGI) 5.5
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 42,445(15,945)
    Protection 35,222(1,676)
    Speed 141(20)
    Critical Damage 150%
    Potency 3.19%(3.19%)
    Tenacity 36.26%(4.26%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,002(352)
    Physical Critical Chance 26.94%(3.86%)
    Armor Penetration 75
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.2%(4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,785(283)
    Special Critical Chance 13.86%(3.86%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 23.1%(3.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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