• Galactic Power Breakdown

    cur / max
    diff
    Overall
    24 %
    23,709/98,352
    74,643
    Level
    100 %
    1,976/1,976
    Star Influence
    16 %
    5,109/30,086
    24,978
    Ability Levels
    33 %
    2,030/6,119
    4,089
    Crew
    24 %
    14,596/60,172
    45,576
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    33 %
    11,476/34,527
    23,051
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    26 %
    1,388/5,334
    3,947
    Gear Pieces
    35 %
    2,664/7,515
    4,851
    Mods
    34 %
    795/2,295
    1,500
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    4,014/32,331
    28,317
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    9 %
    293/3,138
    2,846
    Gear Pieces
    15 %
    1,176/7,515
    6,339
    Mods
    30 %
    698/2,295
    1,598
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    23709
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 52,145(24,803)
    Protection 16,535(16,535)
    Speed 121(21)
    Critical Damage 150%
    Potency 16.25%(16.25%)
    Tenacity 31.25%(16.25%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,582(2,456)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13%(2.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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