• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    51,660/105,339
    53,679
    Level
    100 %
    1,976/1,976
    Star Influence
    45 %
    14,780/32,415
    17,635
    Ability Levels
    87 %
    5,345/6,119
    774
    Crew
    45 %
    29,561/64,831
    35,270
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    51 %
    17,823/34,527
    16,704
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    96 %
    5,124/5,334
    210
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    66 %
    1,533/2,295
    762
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    40 %
    15,067/37,507
    22,440
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    37 %
    3,083/8,315
    5,232
    Gear Pieces
    53 %
    4,005/7,515
    3,510
    Mods
    58 %
    1,350/2,295
    945
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    51660
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 80,165(52,823)
    Protection 35,215(35,215)
    Speed 161(44)
    Critical Damage 150%
    Potency 34.59%(34.59%)
    Tenacity 49.59%(34.59%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,358(5,232)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.5%(4.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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