• Galactic Power Breakdown

    cur / max
    diff
    Overall
    8 %
    8,271/97,292
    89,021
    Level
    36 %
    722/1,976
    1,254
    Star Influence
    3 %
    947/29,733
    28,786
    Ability Levels
    4 %
    293/6,119
    5,826
    Crew
    10 %
    6,311/59,466
    53,155
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    12 %
    4,473/34,527
    30,054
    Level
    22 %
    452/1,976
    1,524
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    9 %
    522/5,334
    4,812
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    0 %
    9/2,295
    2,286
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    8 %
    2,539/31,546
    29,007
    Level
    9 %
    191/1,976
    1,785
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    13 %
    1,044/7,515
    6,471
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    8271
  • Primary Attributes
    Strength (STR) 1,285
    Agility (AGI) 735
    Tactics (TAC) 735
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 32,961(9,831)
    Protection 6,554(6,554)
    Speed 108(8)
    Critical Damage 150%
    Potency 6.44%(6.44%)
    Tenacity 21.44%(6.44%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,771(973)
    Physical Critical Chance 22.25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,764
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.5%(1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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