• Steadfast Resolve Datacron

    • Expiration: Wed, Nov. 29, 2023 8:11 AM
    • Allow Reroll: True
    • Max Rerolls: Infinite
    • Initial Tiers: 0

    Variants

  • Dismantle Result

    5000
    Data-caches

    Available Affixes

    • 5%-10% Critical Avoidance
    • 1%-5% Critical Chance
    • 10%-25% Critical Damage
    • 5%-10% Accuracy
    • 35%-50% Armor Penetration
    • 1%-5% Offense

    Reroll Costs

    50k
    Data-caches
    20
    Breakdown Mk1
    1 Reroll
    50k
    Data-caches
    20
    Breakdown Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Breakdown Mk1
    5+ Rerolls

    Upgrade Costs

    50k
    Data-caches
    10
    Binding Mk1

    Dismantle Result

    25k
    Data-caches

    Available Affixes

    • 5%-10% Critical Avoidance
    • 1%-5% Critical Chance
    • 10%-25% Critical Damage
    • 5%-10% Accuracy
    • 35%-50% Armor Penetration
    • 1%-5% Offense

    Reroll Costs

    50k
    Data-caches
    20
    Breakdown Mk1
    1 Reroll
    50k
    Data-caches
    20
    Breakdown Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Breakdown Mk1
    5+ Rerolls

    Upgrade Costs

    150k
    Data-caches
    30
    Binding Mk1

    Dismantle Result

    50k
    Data-caches

    Available Affixes

    Light Side
    • Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
    • Whenever Light Side allies are damaged by percent Health damage effects, they recover 2% Health.
    • Light Side allies start the battle with Protection Up (20%) for 2 turns.
    • Whenever Light Side allies use a Basic ability, they gain Speed Up for 2 turns.
    • At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.

    Reroll Costs

    50k
    Data-caches
    20
    Breakdown Mk1
    1 Reroll
    50k
    Data-caches
    20
    Breakdown Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Breakdown Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Breakdown Mk1
    5+ Rerolls

    Upgrade Costs

    300k
    Data-caches
    50
    Binding Mk1
    5
    Binding Mk2

    Dismantle Result

    250k
    Data-caches
    10
    Deboss Mk1

    Available Affixes

    • 10%-15% Critical Avoidance
    • 5%-10% Critical Chance
    • 25%-35% Critical Damage
    • 10%-20% Accuracy
    • 50%-70% Armor Penetration
    • 5%-10% Offense

    Reroll Costs

    100k
    Data-caches
    20
    Breakdown Mk2
    1 Reroll
    100k
    Data-caches
    20
    Breakdown Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Breakdown Mk2
    5+ Rerolls

    Upgrade Costs

    500k
    Data-caches
    30
    Binding Mk2

    Dismantle Result

    500k
    Data-caches
    15
    Deboss Mk1

    Available Affixes

    • 10%-15% Critical Avoidance
    • 5%-10% Critical Chance
    • 25%-35% Critical Damage
    • 10%-20% Accuracy
    • 50%-70% Armor Penetration
    • 5%-10% Offense

    Reroll Costs

    100k
    Data-caches
    20
    Breakdown Mk2
    1 Reroll
    100k
    Data-caches
    20
    Breakdown Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Breakdown Mk2
    5+ Rerolls

    Upgrade Costs

    750k
    Data-caches
    45
    Binding Mk2

    Dismantle Result

    1m
    Data-caches
    20
    Deboss Mk1
    5
    Deboss Mk2

    Available Affixes

    Clone Trooper
    • Whenever a Clone Trooper ally uses a Basic ability, Clone Trooper allies gain 5% Critical Damage (stacking) until the end of battle.
    • Whenever Clone Trooper allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
    • At the start of each Clone Trooper ally's turn, if they have not taken damage since their last turn, they gain Offense Up and Critical Chance Up for 1 turn.
    • The first time each Clone Trooper ally falls below 50% Health, all Clone Trooper allies reduce their cooldowns by 1 and gain 10% Turn Meter.
    • Whenever an enemy is defeated by a Clone Trooper ally, that enemy can't be revived.
    Phoenix
    • Whenever a Phoenix ally uses a Special ability, Phoenix allies gain 5% counter chance (stacking) and 10% Offense (stacking) until they're defeated.
    • Phoenix allies start the battle with Damage Immunity for 2 turns (can't be copied).
    • Whenever Phoenix allies have full Health and Protection at the start of their turn, they deal +100% more Damage on their turn.
    • Whenever Phoenix allies are Stunned, gain 50% Turn Meter and recover 25% Health and Protection.
    • Whenever Phoenix allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
    Jedi
    • Whenever a Jedi ally gains Foresight, they deal 20% more damage (stacking, max 100%) until the end of battle.
    • At the start of each Jedi ally's turn, if they have not taken damage since their last turn, they gain Offense Up and Critical Chance Up for 1 turn.
    • At the start of each turn, if non-Galactic Legend Jedi allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
    • Whenever Jedi allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
    • Whenever Jedi allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
    Wookiee
    • Whenever an allied Wookiee is critically hit, Wookiee allies gain Foresight for 1 turn and 10% Defense (stacking, max 200%) until the end of battle.
    • Whenever a Wookiee ally defeats an enemy, they take a bonus turn.
    • At the start of each turn, if non-Galactic Legend Wookiee allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
    • Whenever Wookiee allies use a Special ability during their turn, they Stun target enemy for 1 turn, which can't be evaded or resisted.
    • At the start of battle, Wookiee allies lose all Max Protection and gain that much Max Health. Wookiee allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects

    Reroll Costs

    100k
    Data-caches
    20
    Breakdown Mk2
    1 Reroll
    100k
    Data-caches
    20
    Breakdown Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Breakdown Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Breakdown Mk2
    5+ Rerolls

    Upgrade Costs

    1m
    Data-caches
    50
    Binding Mk2
    10
    Binding Mk3

    Dismantle Result

    1.5m
    Data-caches
    25
    Deboss Mk1
    10
    Deboss Mk2

    Available Affixes

    • 15%-25% Critical Avoidance
    • 10%-20% Critical Chance
    • 35%-50% Critical Damage
    • 20%-30% Accuracy
    • 70%-100% Armor Penetration
    • 10%-20% Offense

    Reroll Costs

    200k
    Data-caches
    20
    Breakdown Mk3
    1 Reroll
    200k
    Data-caches
    20
    Breakdown Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Breakdown Mk3
    5+ Rerolls

    Upgrade Costs

    1.3m
    Data-caches
    50
    Binding Mk2
    30
    Binding Mk3

    Dismantle Result

    2m
    Data-caches
    30
    Deboss Mk1
    15
    Deboss Mk2

    Available Affixes

    • 15%-25% Critical Avoidance
    • 10%-20% Critical Chance
    • 35%-50% Critical Damage
    • 20%-30% Accuracy
    • 70%-100% Armor Penetration
    • 10%-20% Offense

    Reroll Costs

    200k
    Data-caches
    20
    Breakdown Mk3
    1 Reroll
    200k
    Data-caches
    20
    Breakdown Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Breakdown Mk3
    5+ Rerolls

    Upgrade Costs

    1.5m
    Data-caches
    50
    Binding Mk2
    50
    Binding Mk3

    Dismantle Result

    3m
    Data-caches
    40
    Deboss Mk1
    20
    Deboss Mk2
    5
    Deboss Mk3

    Available Affixes

    • Whenever Clone Wars Chewbacca loses Taunt, remove 50% Turn Meter from all enemies.
    • At the start of battle, Clone Trooper and Phoenix allies gain 7,567 Max Health and 30 Speed. Whenever another Clone Trooper or Phoenix ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted.
    • Whenever another ally attacks during CC-2224 "Cody"'s turn, CC-2224 "Cody" and that ally gain 25% Turn Meter (limit once per turn).
    • Whenever Sabine Wren critically hits an enemy, Sabine Wren gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
    • Whenever another ally uses an ability on their turn, Aayla Secura assists (limit once per turn) dealing 50% more damage.
    • Whenever another ally recovers Protection, Hera Syndulla gains Foresight for 1 turn.
    • At the start of battle, if Tarfful is in the leader slot, Wookiee allies gain 25% Offense until the end of battle. Whenever a Wookiee ally is defeated, all Wookiee allies' cooldowns are refreshed and they recover 100% Health and Protection. Whenever a buff is dispelled on an enemy, all Wookiee allies gain 5% Tenacity (stacking).
    • Whenever Veteran Smuggler Chewbacca deals damage to an enemy, remove 25% Turn Meter from that enemy.
    • Whenever Kanan Jarrus is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
    • Whenever another ally uses an ability on their turn, Chopper assists (limit once per turn) dealing 50% more damage.
    • Whenever Garazeb "Zeb" Orrelios gains Retribution, they also gain 10% Health Steal and 10% Defense (stacking, max 200%), and 10 Speed (stacking, max 200) for the rest of the encounter.
    • Qui-Gon Jinn deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
    • At the start of Clone Sergeant - Phase I's turn, they have a 20% chance to gain 50% Defense Penetration for 1 turn.
    • At the start of Ezra Bridger's turn, they have a 20% chance to gain 50% Defense Penetration for 1 turn.
    • At the start of battle, Jedi Knight Cal Kestis gains 15 stacks of Impetuous. Whenever Jedi Knight Cal Kestis gains stacks of Impetuous, grant Jedi allies Speed Up for 2 turns.
    • Whenever Omega damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Omega uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Omega gains Protection Up (50%, stacking) for 2 turns.

    Reroll Costs

    200k
    Data-caches
    20
    Breakdown Mk3
    1 Reroll
    200k
    Data-caches
    20
    Breakdown Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Breakdown Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Breakdown Mk3
    5+ Rerolls

    Upgrade Costs

    2m
    Data-caches
    75
    Binding Mk2
    100
    Binding Mk3

    Dismantle Result

    4m
    Data-caches
    50
    Deboss Mk1
    25
    Deboss Mk2
    10
    Deboss Mk3
 
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