Deal Physical damage to target enemy and dispel all buffs on them. Sun Fac recovers 20% of his Max Health if any buffs were dispelled this way.
Damage: 4876 - 5388
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.274 | ||
2 | ![]() |
16 | +5% Damage | 1.338 |
3 | ![]() ![]() |
26 | +5% Health recovery | 1.338 |
4 | ![]() ![]() ![]() |
36 | +5% Damage | 1.401 |
5 | ![]() ![]() ![]() |
46 | +5% Damage | 1.465 |
6 | ![]() ![]() ![]() |
56 | +15% Damage | 1.656 |
7 | ![]() ![]() ![]() |
66 | +5% Damage | 1.720 |
8 | ![]() |
76 | +5% Health recovery | 1.720 |
Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 2 turns. Then remove 40% Turn Meter from target enemy. This attack can't be evaded.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
18 | +5% Turn Meter reduction | 0.000 |
3 | ![]() ![]() |
28 | +5% Turn Meter reduction | 0.000 |
4 | ![]() ![]() ![]() |
38 | +5% Turn Meter reduction | 0.000 |
5 | ![]() ![]() ![]() |
48 | +5% Turn Meter reduction | 0.000 |
6 | ![]() ![]() ![]() |
58 | +5% Turn Meter reduction | 0.000 |
7 | ![]() ![]() ![]() |
68 | +5% Turn Meter reduction | 0.000 |
8 | ![]() |
78 | Offense Down duration + 1 | 0.000 |
Deal Physical damage to target enemy and Stagger them for 2 turns. If the target was already debuffed before this attack, also Blind and Daze them for 2 turns.
Damage: 8476 - 9368
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 2.062 | ||
2 | ![]() |
20 | +5% Damage | 2.165 |
3 | ![]() ![]() |
30 | +5% Damage | 2.268 |
4 | ![]() ![]() ![]() |
40 | +5% Damage | 2.371 |
5 | ![]() ![]() ![]() |
50 | +10% Damage | 2.578 |
6 | ![]() ![]() ![]() |
60 | +10% Damage | 2.784 |
7 | ![]() ![]() ![]() |
70 | +10% Damage | 2.990 |
8 | ![]() |
80 | If the target was already debuffed before this attack, also Blind and Daze them for 2 turns | 2.990 |
Sun Fac has +50% counter chance. In addition, whenever he attacks outside of his turn he has +25% Potency and inflicts Critical Chance Down for 2 turns.
Hive Mind bonus: When Sun Fac Taunts, he gains Defense Up, Health Up, and Health Steal Up for 2 turns, and other Geonosian allies gain those buffs for 2 turns whenever he loses Taunt.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +5% Counter chance | 0.000 |
3 | ![]() ![]() |
32 | +5% Counter chance | 0.000 |
4 | ![]() ![]() ![]() |
42 | +5% Counter chance | 0.000 |
5 | ![]() ![]() ![]() |
52 | +5% Counter chance | 0.000 |
6 | ![]() ![]() ![]() |
62 | +5% Counter chance | 0.000 |
7 | ![]() ![]() ![]() |
72 | +5% Counter chance | 0.000 |
8 | ![]() |
82 | +15% Potency whenever he attacks outside of his turn | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: SUNFAC