• Sun Fac · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 34198 +2,286 +2,286
    Protection 54994 +1,100 +1,100
    Physical Damage 2210 +178 +178
    Special Damage 1205 +182 +182
    Armor 48.9% +1.6% +1.6%
    Resistance 33.3% +0.5% +0.5%
    Physical Critical Rating 28.17% +1.13% +1.13%
    Mastery 5 +5 +5
    Health Steal 20.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 37114 +2,916 +5,202
    Protection 56094 +1,100 +2,200
    Physical Damage 2437 +227 +405
    Special Damage 1572 +367 +549
    Armor 50.8% +1.9% +3.5%
    Resistance 34.3% +1% +1.5%
    Physical Critical Rating 30.54% +2.38% +3.5%
    Mastery 10 +5 +10
    Health Steal 21.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 40012 +2,898 +8,100
    Protection 57194 +1,100 +3,300
    Physical Damage 2662 +225 +630
    Special Damage 1939 +367 +916
    Armor 52.5% +1.7% +5.2%
    Resistance 35.4% +1.1% +2.6%
    Physical Critical Rating 32.96% +2.42% +5.92%
    Mastery 15 +5 +15
    Health Steal 22.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 42928 +2,916 +11,016
    Protection 58294 +1,100 +4,400
    Physical Damage 2889 +227 +857
    Special Damage 2307 +368 +1,284
    Armor 54.2% +1.6% +6.9%
    Resistance 36.3% +1% +3.6%
    Physical Critical Rating 35.38% +2.42% +8.33%
    Mastery 20 +5 +20
    Health Steal 23% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 45826 +2,898 +13,914
    Protection 59394 +1,100 +5,500
    Physical Damage 3114 +225 +1,082
    Special Damage 2674 +367 +1,651
    Armor 55.7% +1.5% +8.4%
    Resistance 37.3% +0.9% +4.5%
    Physical Critical Rating 37.79% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 23.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 48742 +2,916 +16,830
    Protection 61594 +2,200 +7,700
    Physical Damage 3341 +227 +1,309
    Special Damage 3041 +367 +2,018
    Armor 57.5% +1.9% +10.3%
    Resistance 38.3% +1% +5.5%
    Physical Critical Rating 40.21% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 25.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 51640 +2,898 +19,728
    Protection 63794 +2,200 +9,900
    Physical Damage 3567 +226 +1,535
    Special Damage 3408 +367 +2,385
    Armor 59.2% +1.7% +11.9%
    Resistance 39.1% +0.9% +6.4%
    Physical Critical Rating 42.62% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 26.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 54556 +2,916 +22,644
    Protection 67094 +3,300 +13,200
    Physical Damage 3793 +226 +1,761
    Special Damage 3775 +367 +2,752
    Armor 61.2% +1.9% +13.9%
    Resistance 40% +0.9% +7.2%
    Physical Critical Rating 45% +2.37% +17.96%
    Mastery 60 +15 +60
    Health Steal 29% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 67780 +13,224 +35,868
    Protection 87294 +20,200 +33,400
    Physical Damage 3889 +96 +1,857
    Special Damage 3960 +185 +2,937
    Armor 62.2% +1.1% +15%
    Resistance 40.4% +0.4% +7.7%
    Physical Critical Rating 46.71% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 30.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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