• CT-5555 "Fives" · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 27708 +2,286 +2,286
    Protection 51693 +1,100 +1,100
    Physical Damage 2484 +177 +177
    Special Damage 1338 +183 +183
    Armor 51.9% +1.4% +1.4%
    Resistance 28.7% +0.6% +0.6%
    Physical Critical Rating 26.46% +1.13% +1.13%
    Mastery 5 +5 +5
    Health Steal 30.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 30624 +2,916 +5,202
    Protection 52793 +1,100 +2,200
    Physical Damage 2711 +227 +404
    Special Damage 1705 +367 +550
    Armor 53.6% +1.6% +3.1%
    Resistance 30% +1.3% +1.8%
    Physical Critical Rating 28.88% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 31.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 33522 +2,898 +8,100
    Protection 53893 +1,100 +3,300
    Physical Damage 2937 +226 +630
    Special Damage 2072 +367 +917
    Armor 55.2% +1.6% +4.6%
    Resistance 31.1% +1.1% +2.9%
    Physical Critical Rating 31.29% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 32.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 36438 +2,916 +11,016
    Protection 54993 +1,100 +4,400
    Physical Damage 3163 +226 +856
    Special Damage 2439 +367 +1,284
    Armor 56.6% +1.5% +6.1%
    Resistance 32.2% +1.1% +4%
    Physical Critical Rating 33.67% +2.37% +8.33%
    Mastery 20 +5 +20
    Health Steal 33% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 39336 +2,898 +13,914
    Protection 56093 +1,100 +5,500
    Physical Damage 3389 +226 +1,082
    Special Damage 2807 +368 +1,652
    Armor 58% +1.4% +7.5%
    Resistance 33.4% +1.1% +5.2%
    Physical Critical Rating 36.08% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 33.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 42252 +2,916 +16,830
    Protection 58293 +2,200 +7,700
    Physical Damage 3616 +227 +1,309
    Special Damage 3174 +367 +2,019
    Armor 59.6% +1.6% +9.1%
    Resistance 34.4% +1% +6.2%
    Physical Critical Rating 38.5% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 35.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 45150 +2,898 +19,728
    Protection 60493 +2,200 +9,900
    Physical Damage 3841 +225 +1,534
    Special Damage 3541 +367 +2,386
    Armor 61.2% +1.5% +10.7%
    Resistance 35.4% +1% +7.2%
    Physical Critical Rating 40.92% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 36.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 48066 +2,916 +22,644
    Protection 63793 +3,300 +13,200
    Physical Damage 4068 +227 +1,761
    Special Damage 3908 +367 +2,753
    Armor 62.9% +1.8% +12.4%
    Resistance 36.3% +1% +8.2%
    Physical Critical Rating 43.33% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 39% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 61290 +13,224 +35,868
    Protection 83993 +20,200 +33,400
    Physical Damage 4163 +95 +1,856
    Special Damage 4093 +185 +2,938
    Armor 63.9% +1% +13.4%
    Resistance 36.8% +0.5% +8.7%
    Physical Critical Rating 45% +1.67% +19.67%
    Mastery 70 +10 +70
    Health Steal 40.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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