TIE Silencer

TIE Silencer

Superior First Order Attacker that gains unlimited speed and deals massive damage

  • Power
    91700
  • Speed
    210
  • Health
    118,378
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  • Overwhelming Advantage
    Overwhelming Advantage
    TIE Silencer
  • Apply Effect Context: #0 specialability_tiesilencer01_kill_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Perform Move
    Child effects are applied on: Kill
    Modify Stat Context: #0 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Recover Context: #2 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Query Count Context: #1 specialability_tiesilencer01_query_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 specialability_tiesilencer01_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 183.1% of the attacker's Physical Damage to target(s) with an additional 50% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 specialability_tiesilencer01_kill_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Perform Move
    Child effects are applied on: Kill
    Modify Stat Context: #0 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Recover Context: #2 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Query Count Context: #1 specialability_tiesilencer01_query_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 specialability_tiesilencer01_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 192.3% of the attacker's Physical Damage to target(s) with an additional 50% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 specialability_tiesilencer01_kill_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Perform Move
    Child effects are applied on: Kill
    Modify Stat Context: #0 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Recover Context: #2 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Query Count Context: #1 specialability_tiesilencer01_query_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 specialability_tiesilencer01_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 210.6% of the attacker's Physical Damage to target(s) with an additional 50% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 specialability_tiesilencer01_kill_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Perform Move
    Child effects are applied on: Kill
    Modify Stat Context: #0 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Recover Context: #2 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Query Count Context: #1 specialability_tiesilencer01_query_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 specialability_tiesilencer01_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 210.6% of the attacker's Physical Damage to target(s) with an additional 60% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 specialability_tiesilencer01_kill_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Perform Move
    Child effects are applied on: Kill
    Modify Stat Context: #0 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Recover Context: #2 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Query Count Context: #1 specialability_tiesilencer01_query_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 specialability_tiesilencer01_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 228.9% of the attacker's Physical Damage to target(s) with an additional 60% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 specialability_tiesilencer01_kill_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Perform Move
    Child effects are applied on: Kill
    Modify Stat Context: #0 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Recover Context: #2 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Query Count Context: #1 specialability_tiesilencer01_query_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 specialability_tiesilencer01_damage_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 228.9% of the attacker's Physical Damage to target(s) with an additional 75% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 specialability_tiesilencer01_kill_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Perform Move
    Child effects are applied on: Kill
    Modify Stat Context: #0 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Recover Context: #2 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Query Count Context: #1 specialability_tiesilencer01_query_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 specialability_tiesilencer01_damage_u06 Physical
    For Current Target from Enemy Side who is Alive
    Deals 256.3% of the attacker's Physical Damage to target(s) with an additional 75% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptive physical_damage
    Apply Effect Context: #0 specialability_tiesilencer01_kill_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: 1x Perform Move
    Child effects are applied on: Kill
    Modify Stat Context: #0 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #1 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Recover Context: #2 generic_quicken_single_20 Unavoidable
    For Self who is Alive
    Recover 20% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Query Count Context: #1 specialability_tiesilencer01_query_advantage Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 specialability_tiesilencer01_damage_u07 Physical
    For Current Target from Enemy Side who is Alive
    Deals 256.3% of the attacker's Physical Damage to target(s) with an additional 100% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptive physical_damage
 
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