TIE Silencer

TIE Silencer

Superior First Order Attacker that gains unlimited speed and deals massive damage

  • Power
    91700
  • Speed
    210
  • Health
    118,378
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  • Afterburner
    Afterburner
    TIE Silencer
  • Apply Effect Context: #0 hardwareability_tiesilencer01_reinforce_handler_BASE Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Reinforced, Add Persistent Effectfinalizer_hardware_startup_marker
    Script Component Context: #0 hardware_vfx_marker Unavoidable
    Generic ScriptComponent with params: []
    Descriptive hardware_vfx
    Modify Stat Context: #1 hardwareability_tiesilencer01_attack_buff_passive_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hardwareability_tiesilencer01_attack_buff_passive
    Modify stat Physical Damage by 15% (multiplicative)
    Descriptive hardwareability_tiesilencer01_attack_buff_passive
    Modify Stat Context: #2 hardwareability_tiesilencer01_ability_buff_passive_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hardwareability_tiesilencer01_ability_buff_passive
    Modify stat Special Damage by 15% (multiplicative)
    Descriptive hardwareability_tiesilencer01_ability_buff_passive
    Apply Effect Context: #0 hardwareability_tiesilencer01_reinforce_handler_u01 Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Reinforced, Add Persistent Effectfinalizer_hardware_startup_marker
    Script Component Context: #0 hardware_vfx_marker Unavoidable
    Generic ScriptComponent with params: []
    Descriptive hardware_vfx
    Modify Stat Context: #1 hardwareability_tiesilencer01_attack_buff_passive_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hardwareability_tiesilencer01_attack_buff_passive
    Modify stat Physical Damage by 25% (multiplicative)
    Descriptive hardwareability_tiesilencer01_attack_buff_passive
    Modify Stat Context: #2 hardwareability_tiesilencer01_ability_buff_passive_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hardwareability_tiesilencer01_ability_buff_passive
    Modify stat Special Damage by 25% (multiplicative)
    Descriptive hardwareability_tiesilencer01_ability_buff_passive
    Apply Effect Context: #0 hardwareability_tiesilencer01_reinforce_handler_u02 Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Reinforced, Add Persistent Effectfinalizer_hardware_startup_marker
    Script Component Context: #0 hardware_vfx_marker Unavoidable
    Generic ScriptComponent with params: []
    Descriptive hardware_vfx
    Modify Stat Context: #1 hardwareability_tiesilencer01_attack_buff_passive_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hardwareability_tiesilencer01_attack_buff_passive
    Modify stat Physical Damage by 25% (multiplicative)
    Descriptive hardwareability_tiesilencer01_attack_buff_passive
    Modify Stat Context: #2 hardwareability_tiesilencer01_ability_buff_passive_u01 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag hardwareability_tiesilencer01_ability_buff_passive
    Modify stat Special Damage by 25% (multiplicative)
    Descriptive hardwareability_tiesilencer01_ability_buff_passive
    Apply Effect Context: #3 hardwareability_tiesilencer01_afterburner Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive countable_special_buff hardwareability_tiesilencer01_afterburner
    Effect expires on: Death, Encounter End
    Child effects are applied on: Start Attack, Start Limit Break
    Query Count Context: #0 generic_query_advantage_self Unavoidable
    For Self who is Alive
    Where an active effect does have tag advantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 generic_ship_recover_cooldown_1turn_specific_abilities_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover ability cooldowns for abilities in effected tags by -1
    Descriptive cooldown_recovery ally_cooldown_recovery
    Effected Tags ship_special
    Apply Effect Context: #4 hardwareability_tiesilencer01_afterburner_allies Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag hardwareability_tiesilencer01_afterburner_allies
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptive hardwareability_tiesilencer01_afterburner_allies
    Effect expires on: Death, Encounter End
    Child effectis applied on: Receive Damage
    50%
    Apply Effect Context: #0 hardwareability_tiesilencer01_afterburner_advantage Unavoidable
    For All from Ally Side who are Alive and is selftag_tiesilencer
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Apply Effect Context: #1 hardwareability_tiesilencer01_summon_handler Unavoidable
    For Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Ally Summoned
    Query Count Context: #0 query_areyouthere_tiesilencer Unavoidable
    For Self who is Alive
    Where an active effect does have tag hardwareability_tiesilencer01_afterburner
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 hardwareability_tiesilencer01_afterburner_allies Unavoidable
    For All from Ally Side who are Alive and is affiliation_firstorder
    Where an active effect doesn't have tag hardwareability_tiesilencer01_afterburner_allies
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptive hardwareability_tiesilencer01_afterburner_allies
    Effect expires on: Death, Encounter End
    Child effectis applied on: Receive Damage
    50%
    Apply Effect Context: #0 hardwareability_tiesilencer01_afterburner_advantage Unavoidable
    For All from Ally Side who are Alive and is selftag_tiesilencer
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
 
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