TIE Silencer

TIE Silencer

Superior First Order Attacker that gains unlimited speed and deals massive damage

  • Power
    91700
  • Speed
    210
  • Health
    118,378
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  • Disruptive Advance
    Disruptive Advance
    TIE Silencer
  • Query Count Context: #0 generic_query_above_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 generic_query_below_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 basicability_tiesilencer_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 152% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Paralysis Context: #3 generic_stun_single_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive paralysis_debuff featcounter_paralysis_debuff clearable_debuff countable_debuff no_assist
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 basicability_tiesilencer_advantage Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #0 generic_query_above_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 generic_query_below_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 basicability_tiesilencer_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 159.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Paralysis Context: #3 generic_stun_single_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive paralysis_debuff featcounter_paralysis_debuff clearable_debuff countable_debuff no_assist
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 basicability_tiesilencer_advantage Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #0 generic_query_above_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 generic_query_below_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 basicability_tiesilencer_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 174.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Paralysis Context: #3 generic_stun_single_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive paralysis_debuff featcounter_paralysis_debuff clearable_debuff countable_debuff no_assist
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 basicability_tiesilencer_advantage Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #0 generic_query_above_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 generic_query_below_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 basicability_tiesilencer_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 197.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Paralysis Context: #3 generic_stun_single_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive paralysis_debuff featcounter_paralysis_debuff clearable_debuff countable_debuff no_assist
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 basicability_tiesilencer_advantage Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #0 generic_query_above_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 generic_query_below_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 basicability_tiesilencer_damage_u04 Physical
    For Current Target from Enemy Side who is Alive
    Deals 205.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Paralysis Context: #3 generic_stun_single_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive paralysis_debuff featcounter_paralysis_debuff clearable_debuff countable_debuff no_assist
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 basicability_tiesilencer_advantage Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #0 generic_query_above_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 generic_query_below_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 basicability_tiesilencer_damage_u05 Physical
    For Current Target from Enemy Side who is Alive
    Deals 220.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Paralysis Context: #3 generic_stun_single_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive paralysis_debuff featcounter_paralysis_debuff clearable_debuff countable_debuff no_assist
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 basicability_tiesilencer_advantage Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #0 generic_query_above_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 generic_query_below_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 basicability_tiesilencer_damage_u06 Physical
    For Current Target from Enemy Side who is Alive
    Deals 243.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Paralysis Context: #3 generic_stun_single_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive paralysis_debuff featcounter_paralysis_debuff clearable_debuff countable_debuff no_assist
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 basicability_tiesilencer_advantage Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Query Count Context: #0 generic_query_above_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 generic_query_below_half_turnmeter Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Damage Context: #2 basicability_tiesilencer_damage_u07 Physical
    For Current Target from Enemy Side who is Alive
    Deals 273.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Paralysis Context: #3 generic_stun_single_CE Physical
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Descriptive paralysis_debuff featcounter_paralysis_debuff clearable_debuff countable_debuff no_assist
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Apply Effect Context: #4 basicability_tiesilencer_advantage Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Round End
    Child effectis applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
 
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