Deal Physical damage to target enemy. If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted.
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
Damage: 20,050 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.707 | |
2 | 50 |
+10% Damage
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1.877 |
3 | 60 |
+5% Damage
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1.963 |
4 | 68 |
+10% Damage
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2.133 |
5 | 73 |
If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted
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2.133 |
6 | 78 |
+10% Damage
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2.304 |
7 | 84 |
+15% Damage
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2.56 |
8 | 85 |
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
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2.56 |
TIE Echelon gains 30% Protection Up for 2 turns and all other First Order allies gain half that amount. Call all other First Order allies to assist, dealing 50% less damage and they gain Stealth for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 1 |
5% Protection Up
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|
3 | 1 |
-10% Damage penalty
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|
4 | 1 |
All other First Order allies gain half that amount
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|
5 | 1 |
5% Protection Up
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|
6 | 1 |
-15% Damage penalty
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|
7 | 1 |
+10% Protection Up
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|
8 | 1 |
All other First Order allies gain Stealth for 2 turns
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At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection. If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
+5% Health Recovery and +5% Protection Recovery
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|
3 | 60 |
+1% Max Health
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|
4 | 70 |
+5% Health Recovery and +5% Protection Recovery
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|
5 | 75 |
+1% Max Protection
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|
6 | 80 |
+0.5% Defense, Max Health, and Max Protection
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|
7 | 85 |
+0.5% Defense, Max Health, and Max Protection
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|
8 | 85 |
If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit
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Enter Battle: TIE Echelon gains 30% Protection Up for 2 turns. All other First Order allies gain Stealth for 1 turn. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 75 |
+20% Protection Up
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|
3 | 85 |
All other First Order allies gain stealth for 1 turn
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Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: FIRSTORDERTIEECHELON