Deal Physical damage to target enemy. If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted.
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
Damage: 19047 - 21051
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.707 | ||
2 | ![]() |
50 | +10% Damage | 1.877 |
3 | ![]() |
60 | +5% Damage | 1.963 |
4 | ![]() ![]() |
68 | +10% Damage | 2.133 |
5 | ![]() ![]() |
73 | If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted | 2.133 |
6 | ![]() ![]() ![]() |
78 | +10% Damage | 2.304 |
7 | ![]() ![]() ![]() |
84 | +15% Damage | 2.560 |
8 | ![]() ![]() ![]() ![]() |
85 | Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn | 2.560 |
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection. If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
50 | +5% Health Recovery and +5% Protection Recovery | 0.000 |
3 | ![]() |
60 | +1% Max Health | 0.000 |
4 | ![]() ![]() |
70 | +5% Health Recovery and +5% Protection Recovery | 0.000 |
5 | ![]() ![]() |
75 | +1% Max Protection | 0.000 |
6 | ![]() ![]() ![]() |
80 | +0.5% Defense, Max Health, and Max Protection | 0.000 |
7 | ![]() ![]() ![]() ![]() |
85 | +0.5% Defense, Max Health, and Max Protection | 0.000 |
8 | ![]() ![]() ![]() ![]() |
85 | If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit | 0.000 |
Enter Battle: TIE Echelon gains 30% Protection Up for 2 turns. All other First Order allies gain Stealth for 1 turn. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
75 | +20% Protection Up | 0.000 |
3 | ![]() |
85 | All other First Order allies gain stealth for 1 turn | 0.000 |
TIE Echelon gains 30% Protection Up for 2 turns and all other First Order allies gain half that amount. Call all other First Order allies to assist, dealing 50% less damage and they gain Stealth for 2 turns.
Rank | Cost | Level* | Gear | Upgrade | Modifiers |
---|---|---|---|---|---|
1 | 1 | 0.000 | |||
2 | ![]() ![]() |
1 | 6 | 5% Protection Up | 0.000 |
3 | ![]() ![]() |
1 | 7 | -10% Damage penalty | 0.000 |
4 | ![]() ![]() |
1 | 8 | All other First Order allies gain half that amount | 0.000 |
5 | ![]() ![]() ![]() |
1 | 9 | 5% Protection Up | 0.000 |
6 | ![]() ![]() ![]() |
1 | 10 | -15% Damage penalty | 0.000 |
7 | ![]() ![]() ![]() ![]() |
1 | 11 | +10% Protection Up | 0.000 |
8 | ![]() ![]() ![]() ![]() |
1 | 11 | All other First Order allies gain Stealth for 2 turns | 0.000 |
Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: FIRSTORDERTIEECHELON