TIE Defender gains 5% Evasion, 10% Offense, and 15% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 5% Health and gain 5% Turn Meter.
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Recover
5% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 2
TIE Defender gains 5% Evasion, 15% Offense, and 15% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 5% Health and gain 5% Turn Meter.
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Recover
5% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 3
TIE Defender gains 5% Evasion, 15% Offense, and 15% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 10% Health and gain 5% Turn Meter.
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Recover
5% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 4
TIE Defender gains 5% Evasion, 20% Offense, and 15% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 10% Health and gain 5% Turn Meter.
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Recover
5% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 5
TIE Defender gains 10% Evasion, 20% Offense, and 15% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 10% Health and gain 5% Turn Meter.
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Recover
5% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 6
TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 10% Health and gain 5% Turn Meter.
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Recover
5% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 7
TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 10% Health and gain 10% Turn Meter.
This effect will EXECUTE if
the context
#0
query returned CONTEXT_VALUE > 0
Recover
10% Turn Meter (multiplicative)
Descriptive
speed_recovery
Level 8
TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. At the end of its turn, if TIE Defender has Special Forces and Resilient Defense, it gains Foresight for 1 turn. When TIE Defender evades, if it has Special Forces, recover 10% Health and gain 10% Turn Meter.