TIE Defender

TIE Defender

Powerful reinforcement Empire Attacker capable of stunning enemies and boosting allies, specifically TIE fighters

  • Power
    87071
  • Speed
    218
  • Health
    114,474
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Alignment / Role / Affiliations
Dark Side Attacker Empire
  • TIE/x7
    TIE/x7
    TIE Defender
  • Modify Stat Context: #0 uniqueability_tiedefender02_dodge_BASE Unavoidable
    For Self who is Alive
    Modify stat Dodge by 5% (additive)
    Modify Stat Context: #1 uniqueability_tiedefender02_deflection_BASE Unavoidable
    For Self who is Alive
    Modify stat Deflection by 5% (additive)
    Modify Stat Context: #2 uniqueability_tiedefender02_attack_damage_BASE Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 0.05 (additive) and Physical Damage by 10% (multiplicative)
    Modify Stat Context: #3 uniqueability_tiedefender02_ability_power_BASE Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 0.05 (additive) and Special Damage by 10% (multiplicative)
    Modify Stat Context: #4 uniqueability_tiedefender02_protection_BASE Unavoidable
    For Self who is Alive
    Modify stat Protection by 0.05 (additive) and Protection by 15% (multiplicative)
    Apply Effect Context: #5 uniqueability_tiedefender02_resilientdefense_protection_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instance
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_protection_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #6 uniqueability_tiedefender02_specialforces_evade_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: 0xDodged
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_recover_health_self_05pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Protection (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_quicken_single_05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Modify Stat Context: #0 uniqueability_tiedefender02_dodge_BASE Unavoidable
    For Self who is Alive
    Modify stat Dodge by 5% (additive)
    Modify Stat Context: #1 uniqueability_tiedefender02_deflection_BASE Unavoidable
    For Self who is Alive
    Modify stat Deflection by 5% (additive)
    Modify Stat Context: #2 uniqueability_tiedefender02_attack_damage_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 0.05 (additive) and Physical Damage by 15% (multiplicative)
    Modify Stat Context: #3 uniqueability_tiedefender02_ability_power_u01 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 0.05 (additive) and Special Damage by 15% (multiplicative)
    Modify Stat Context: #4 uniqueability_tiedefender02_protection_BASE Unavoidable
    For Self who is Alive
    Modify stat Protection by 0.05 (additive) and Protection by 15% (multiplicative)
    Apply Effect Context: #5 uniqueability_tiedefender02_resilientdefense_protection_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instance
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_protection_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #6 uniqueability_tiedefender02_specialforces_evade_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: 0xDodged
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_recover_health_self_05pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Protection (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_quicken_single_05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Modify Stat Context: #0 uniqueability_tiedefender02_dodge_BASE Unavoidable
    For Self who is Alive
    Modify stat Dodge by 5% (additive)
    Modify Stat Context: #1 uniqueability_tiedefender02_deflection_BASE Unavoidable
    For Self who is Alive
    Modify stat Deflection by 5% (additive)
    Modify Stat Context: #2 uniqueability_tiedefender02_attack_damage_u01 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 0.05 (additive) and Physical Damage by 15% (multiplicative)
    Modify Stat Context: #3 uniqueability_tiedefender02_ability_power_u01 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 0.05 (additive) and Special Damage by 15% (multiplicative)
    Modify Stat Context: #4 uniqueability_tiedefender02_protection_BASE Unavoidable
    For Self who is Alive
    Modify stat Protection by 0.05 (additive) and Protection by 15% (multiplicative)
    Apply Effect Context: #5 uniqueability_tiedefender02_resilientdefense_protection_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instance
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_protection_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #6 uniqueability_tiedefender02_specialforces_evade_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: 0xDodged
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_recover_health_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_quicken_single_05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Modify Stat Context: #0 uniqueability_tiedefender02_dodge_BASE Unavoidable
    For Self who is Alive
    Modify stat Dodge by 5% (additive)
    Modify Stat Context: #1 uniqueability_tiedefender02_deflection_BASE Unavoidable
    For Self who is Alive
    Modify stat Deflection by 5% (additive)
    Modify Stat Context: #2 uniqueability_tiedefender02_attack_damage_u03 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 0.05 (additive) and Physical Damage by 20% (multiplicative)
    Modify Stat Context: #3 uniqueability_tiedefender02_ability_power_u03 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 0.05 (additive) and Special Damage by 20% (multiplicative)
    Modify Stat Context: #4 uniqueability_tiedefender02_protection_BASE Unavoidable
    For Self who is Alive
    Modify stat Protection by 0.05 (additive) and Protection by 15% (multiplicative)
    Apply Effect Context: #5 uniqueability_tiedefender02_resilientdefense_protection_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instance
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_protection_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #6 uniqueability_tiedefender02_specialforces_evade_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: 0xDodged
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_recover_health_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_quicken_single_05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Modify Stat Context: #0 uniqueability_tiedefender02_dodge_u04 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 10% (additive)
    Modify Stat Context: #1 uniqueability_tiedefender02_deflection_u04 Unavoidable
    For Self who is Alive
    Modify stat Deflection by 10% (additive)
    Modify Stat Context: #2 uniqueability_tiedefender02_attack_damage_u03 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 0.05 (additive) and Physical Damage by 20% (multiplicative)
    Modify Stat Context: #3 uniqueability_tiedefender02_ability_power_u03 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 0.05 (additive) and Special Damage by 20% (multiplicative)
    Modify Stat Context: #4 uniqueability_tiedefender02_protection_BASE Unavoidable
    For Self who is Alive
    Modify stat Protection by 0.05 (additive) and Protection by 15% (multiplicative)
    Apply Effect Context: #5 uniqueability_tiedefender02_resilientdefense_protection_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instance
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_protection_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #6 uniqueability_tiedefender02_specialforces_evade_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: 0xDodged
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_recover_health_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_quicken_single_05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Modify Stat Context: #0 uniqueability_tiedefender02_dodge_u04 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 10% (additive)
    Modify Stat Context: #1 uniqueability_tiedefender02_deflection_u04 Unavoidable
    For Self who is Alive
    Modify stat Deflection by 10% (additive)
    Modify Stat Context: #2 uniqueability_tiedefender02_attack_damage_u03 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 0.05 (additive) and Physical Damage by 20% (multiplicative)
    Modify Stat Context: #3 uniqueability_tiedefender02_ability_power_u03 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 0.05 (additive) and Special Damage by 20% (multiplicative)
    Modify Stat Context: #4 uniqueability_tiedefender02_protection_u05 Unavoidable
    For Self who is Alive
    Modify stat Protection by 0.05 (additive) and Protection by 30% (multiplicative)
    Apply Effect Context: #5 uniqueability_tiedefender02_resilientdefense_protection_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instance
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_protection_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #6 uniqueability_tiedefender02_specialforces_evade_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: 0xDodged
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_recover_health_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_quicken_single_05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Modify Stat Context: #0 uniqueability_tiedefender02_dodge_u04 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 10% (additive)
    Modify Stat Context: #1 uniqueability_tiedefender02_deflection_u04 Unavoidable
    For Self who is Alive
    Modify stat Deflection by 10% (additive)
    Modify Stat Context: #2 uniqueability_tiedefender02_attack_damage_u03 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 0.05 (additive) and Physical Damage by 20% (multiplicative)
    Modify Stat Context: #3 uniqueability_tiedefender02_ability_power_u03 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 0.05 (additive) and Special Damage by 20% (multiplicative)
    Modify Stat Context: #4 uniqueability_tiedefender02_protection_u05 Unavoidable
    For Self who is Alive
    Modify stat Protection by 0.05 (additive) and Protection by 30% (multiplicative)
    Apply Effect Context: #5 uniqueability_tiedefender02_resilientdefense_protection_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instance
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_protection_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #6 uniqueability_tiedefender02_specialforces_evade_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: 0xDodged
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 recover_health_10pct_self_INSTANT Unavoidable
    For Self who is Alive
    Recover 10% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_quicken_single_10_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 10% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_tiedefender02_dodge_u04 Unavoidable
    For Self who is Alive
    Modify stat Dodge by 10% (additive)
    Modify Stat Context: #2 uniqueability_tiedefender02_deflection_u04 Unavoidable
    For Self who is Alive
    Modify stat Deflection by 10% (additive)
    Modify Stat Context: #3 uniqueability_tiedefender02_attack_damage_u03 Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 0.05 (additive) and Physical Damage by 20% (multiplicative)
    Modify Stat Context: #4 uniqueability_tiedefender02_ability_power_u03 Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 0.05 (additive) and Special Damage by 20% (multiplicative)
    Modify Stat Context: #5 uniqueability_tiedefender02_protection_u05 Unavoidable
    For Self who is Alive
    Modify stat Protection by 0.05 (additive) and Protection by 30% (multiplicative)
    Apply Effect Context: #6 uniqueability_tiedefender02_resilientdefense_protection_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Persistent Effect Add Instance
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedefender02_protection_self_10pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Apply Effect Context: #7 uniqueability_tiedefender02_specialforces_evade_handler_u06 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: 0xDodged
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 recover_health_10pct_self_INSTANT Unavoidable
    For Self who is Alive
    Recover 10% Health (multiplicative)
    Descriptive health_recovery
    Recover Context: #2 generic_quicken_single_10_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 10% Turn Meter (multiplicative)
    Descriptive speed_recovery
    Apply Effect Context: #8 uniqueability_tiedefender02_specialforces_resilientdefense_SOT_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: 0xTurn End
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 uniqueability_tiedefender02_resilientdefense_count_query_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Modify Stat Context: #2 generic_foresight_dodge_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Dodge by 999,900% (additive)
    Descriptive foresight featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: 0xDeath, 2xFull Turn Complete, Add Persistent Effect, 0xDodged, 0xDodge Post Evasion Eval, Remove Persistent Effect, 0xEncounter End
    Modify Stat Context: #3 generic_foresight_deflection_self_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #1 query returned CONTEXT_VALUE > 0
    Modify stat Deflection by 999,900% (additive)
    Descriptive foresight featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: 0xDeath, 2xFull Turn Complete, Add Persistent Effect, 0xDodged, 0xDodge Post Evasion Eval, Remove Persistent Effect, 0xEncounter End
 
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