Powerful reinforcement Empire Attacker capable of stunning enemies and boosting allies, specifically TIE fighters
Deal Physical damage 3 times. For each critical hit scored, grant TIE Defender a stack of Resilient Defense (max 2). If TIE Defender has Special Forces, this attack has +50% Critical Chance and Critical Damage.
Damage: 12,290 ± 500 Damage: 12,290 ± 500 Damage: 12,290 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.538 | |
2 | 50 |
+10% Damage
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0.591 |
3 | 60 |
+20% Damage
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0.699 |
4 | 68 |
+30% Damage
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0.86 |
5 | 73 |
+30% Resilient Defense chance
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0.86 |
6 | 78 |
+25% Critical Chance
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0.86 |
7 | 84 |
+25% Critical Damage
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0.86 |
8 | 85 |
+1 Stack of Resilient Defense; +40% Resilient Defense chance
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0.86 |
Deal physical damage to target enemy, remove 30% Turn Meter, and Stun them for 1 turn. If TIE Defender has Special Forces, this Stun can't be dispelled, evaded, or resisted.
Damage: 38,586 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.688 | |
2 | 1 |
+10% Damage
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1.856 |
3 | 1 |
+20% Damage
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2.194 |
4 | 1 |
+30% Damage
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2.7 |
5 | 1 |
Reduce target enemy's Turn Meter by 15%
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2.7 |
6 | 1 |
If TIE Defender has Special Forces, this Stun can't be evaded
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2.7 |
7 | 1 |
+15% Turn Meter removal
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2.7 |
8 | 1 |
If TIE Defender has Special Forces, this Stun can't be resisted
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2.7 |
Whenever TIE Defender Evades an attack, grant 10% Turn Meter to the allied Capital Ship and an additional 10% Turn Meter if TIE Defender has Special Forces. This effect is tripled for Empire Capital Ships.
While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender.
TIE Defender counts as an Imperial TIE Fighter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
+2% Turn Meter gain
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|
3 | 60 |
+2% Special Forces Turn Meter gain
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|
4 | 70 |
+3% Turn Meter gain
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|
5 | 75 |
+3% Special Forces Turn Meter gain
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|
6 | 80 |
+3% Turn Meter gain
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|
7 | 85 |
Turn Meter gain is tripled for Empire Capital Ships
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|
8 | 85 |
While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender
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TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. At the end of its turn, if TIE Defender has Special Forces and Resilient Defense, it gains Foresight for 1 turn. When TIE Defender evades, if it has Special Forces, recover 10% Health and gain 10% Turn Meter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 50 |
+5% Offense
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|
3 | 60 |
+5% Health recovery
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|
4 | 70 |
+5% Offense
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|
5 | 75 |
+5% Evasion
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|
6 | 80 |
+15% Protection
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|
7 | 85 |
+5% Turn Meter gain
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|
8 | 85 |
If TIE Defender has Special Forces and Resilient Defense at the end of its turn, it gains Foresight for 1 turn
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Imperial TIE Fighter allies gain Foresight for 1 turn.
Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented. Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters.
TIE Defender gains Special Forces until the end of battle.
Special Forces: Gives abilities additional effects
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 75 |
Imperial TIE Fighter allies gain Foresight for 1 turn.
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|
3 | 85 |
Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented; Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters
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Stats are for a max tier, max level ship with a crew that has maxed abilities, gear, statmods, level, and stars
Base ID: TIEDEFENDER