TIE Defender

TIE Defender

Powerful reinforcement Empire Attacker capable of stunning enemies and boosting allies, specifically TIE fighters

  • Power
    87071
  • Speed
    218
  • Health
    114,474
Join Premium to remove ads!
  • Wingtip L-s9.3 Laser Cannons
    Wingtip L-s9.3 Laser Cannons
    TIE Defender
  • Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_tiedefender_resilientdefense_crit_handler_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag basicability_tiedefender_resilientdefense_crit_handler
    Apply child effect(s) based on condition triggers
    Descriptive basicability_tiedefender_resilientdefense_crit_handler
    Effect expires on: Round End
    Child effects are applied on: Critical
    Blackboard Query Context: #0 basicability_tiedefender_resilientdefense_lessthan_1_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 1
    30%
    Modify Stat Context: #1 basicability_tiedefender_resilient_defense_buff_part1_30pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Modify Stat Context: #2 basicability_tiedefender_ability_damage_crit_chance_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Chance by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #3 basicability_tiedefender_attack_damage_crit_chance_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Chance by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #4 basicability_tiedefender_crit_damage_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Damage Context: #5 basicability_tiedefender_damage_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 53.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #6 basicability_tiedefender_damage_nocounter_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 53.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #7 basicability_tiedefender_damage_nocounter_BASE Physical
    For Current Target from Enemy Side who is Alive
    Deals 53.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_tiedefender_resilientdefense_crit_handler_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag basicability_tiedefender_resilientdefense_crit_handler
    Apply child effect(s) based on condition triggers
    Descriptive basicability_tiedefender_resilientdefense_crit_handler
    Effect expires on: Round End
    Child effects are applied on: Critical
    Blackboard Query Context: #0 basicability_tiedefender_resilientdefense_lessthan_1_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 1
    30%
    Modify Stat Context: #1 basicability_tiedefender_resilient_defense_buff_part1_30pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Modify Stat Context: #2 basicability_tiedefender_ability_damage_crit_chance_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Chance by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #3 basicability_tiedefender_attack_damage_crit_chance_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Chance by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #4 basicability_tiedefender_crit_damage_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Damage Context: #5 basicability_tiedefender_damage_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 59.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #6 basicability_tiedefender_damage_nocounter_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 59.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #7 basicability_tiedefender_damage_nocounter_u01 Physical
    For Current Target from Enemy Side who is Alive
    Deals 59.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_tiedefender_resilientdefense_crit_handler_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag basicability_tiedefender_resilientdefense_crit_handler
    Apply child effect(s) based on condition triggers
    Descriptive basicability_tiedefender_resilientdefense_crit_handler
    Effect expires on: Round End
    Child effects are applied on: Critical
    Blackboard Query Context: #0 basicability_tiedefender_resilientdefense_lessthan_1_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 1
    30%
    Modify Stat Context: #1 basicability_tiedefender_resilient_defense_buff_part1_30pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Modify Stat Context: #2 basicability_tiedefender_ability_damage_crit_chance_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Chance by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #3 basicability_tiedefender_attack_damage_crit_chance_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Chance by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #4 basicability_tiedefender_crit_damage_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Damage Context: #5 basicability_tiedefender_damage_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 69.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #6 basicability_tiedefender_damage_nocounter_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 69.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #7 basicability_tiedefender_damage_nocounter_u02 Physical
    For Current Target from Enemy Side who is Alive
    Deals 69.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_tiedefender_resilientdefense_crit_handler_BASE Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag basicability_tiedefender_resilientdefense_crit_handler
    Apply child effect(s) based on condition triggers
    Descriptive basicability_tiedefender_resilientdefense_crit_handler
    Effect expires on: Round End
    Child effects are applied on: Critical
    Blackboard Query Context: #0 basicability_tiedefender_resilientdefense_lessthan_1_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 1
    30%
    Modify Stat Context: #1 basicability_tiedefender_resilient_defense_buff_part1_30pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Modify Stat Context: #2 basicability_tiedefender_ability_damage_crit_chance_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Chance by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #3 basicability_tiedefender_attack_damage_crit_chance_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Chance by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #4 basicability_tiedefender_crit_damage_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Damage Context: #5 basicability_tiedefender_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #6 basicability_tiedefender_damage_nocounter_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #7 basicability_tiedefender_damage_nocounter_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_tiedefender_resilientdefense_crit_handler_u04 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag basicability_tiedefender_resilientdefense_crit_handler
    Apply child effect(s) based on condition triggers
    Descriptive basicability_tiedefender_resilientdefense_crit_handler
    Effect expires on: Round End
    Child effects are applied on: Critical
    Blackboard Query Context: #0 basicability_tiedefender_resilientdefense_lessthan_1_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 1
    60%
    Modify Stat Context: #1 basicability_tiedefender_resilient_defense_buff_part1_60pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Modify Stat Context: #2 basicability_tiedefender_ability_damage_crit_chance_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Chance by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #3 basicability_tiedefender_attack_damage_crit_chance_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Chance by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #4 basicability_tiedefender_crit_damage_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Damage Context: #5 basicability_tiedefender_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #6 basicability_tiedefender_damage_nocounter_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #7 basicability_tiedefender_damage_nocounter_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_tiedefender_resilientdefense_crit_handler_u04 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag basicability_tiedefender_resilientdefense_crit_handler
    Apply child effect(s) based on condition triggers
    Descriptive basicability_tiedefender_resilientdefense_crit_handler
    Effect expires on: Round End
    Child effects are applied on: Critical
    Blackboard Query Context: #0 basicability_tiedefender_resilientdefense_lessthan_1_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 1
    60%
    Modify Stat Context: #1 basicability_tiedefender_resilient_defense_buff_part1_60pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Modify Stat Context: #2 basicability_tiedefender_ability_damage_crit_chance_u05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Chance by 50% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #3 basicability_tiedefender_attack_damage_crit_chance_u05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Chance by 50% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #4 basicability_tiedefender_crit_damage_BASE_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 25% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Damage Context: #5 basicability_tiedefender_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #6 basicability_tiedefender_damage_nocounter_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #7 basicability_tiedefender_damage_nocounter_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_tiedefender_resilientdefense_crit_handler_u04 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag basicability_tiedefender_resilientdefense_crit_handler
    Apply child effect(s) based on condition triggers
    Descriptive basicability_tiedefender_resilientdefense_crit_handler
    Effect expires on: Round End
    Child effects are applied on: Critical
    Blackboard Query Context: #0 basicability_tiedefender_resilientdefense_lessthan_1_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 1
    60%
    Modify Stat Context: #1 basicability_tiedefender_resilient_defense_buff_part1_60pct_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Modify Stat Context: #2 basicability_tiedefender_ability_damage_crit_chance_u05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Chance by 50% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #3 basicability_tiedefender_attack_damage_crit_chance_u05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Chance by 50% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #4 basicability_tiedefender_crit_damage_u06_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 50% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Damage Context: #5 basicability_tiedefender_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #6 basicability_tiedefender_damage_nocounter_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #7 basicability_tiedefender_damage_nocounter_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Query Count Context: #0 tiedefender_specialforces_query Unavoidable
    For Self who is Alive
    Where an active effect does have tag special_forces
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #1 basicability_tiedefender_resilientdefense_crit_handler_u07 Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag basicability_tiedefender_resilientdefense_crit_handler
    Apply child effect(s) based on condition triggers
    Descriptive basicability_tiedefender_resilientdefense_crit_handler
    Effect expires on: Round End
    Child effects are applied on: Critical
    Blackboard Query Context: #0 basicability_tiedefender_resilientdefense_lessthan_2_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard generic_resilient_defense_buff value is less than 2
    Modify Stat Context: #1 generic_resilient_defense_buff_part1_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptive resilient_defense resilient_defense_buff_part1 countable_buff clearable_buff
    Effect expires on: Death, Encounter End
    Apply Effect Context: #2 generic_resilient_defense_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part2 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part2
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Persistent Effect Add Instanceresilient_defense, Persistent Effect Remove Instanceresilient_defense, Add Persistent Effectgeneric_resilient_defense_buff_part3
    Query Count Context: #0 generic_resilient_defense_buff_count Unavoidable
    For Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effected Tags resilient_defense
    Blackboard Modify Context: #1 generic_resilient_defense_blackboard_set Unavoidable
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE on blackboard generic_resilient_defense_buff
    Apply Effect Context: #3 generic_resilient_defense_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_resilient_defense_buff_part3 , and does have tag resilient_defense
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive generic_resilient_defense_buff_part3
    Effect expires on: Remove Persistent Effectresilient_defense
    Child effects are applied on: Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage
    Query Count Context: #0 generic_query_whodunit_enemy_unithealthstateany Unavoidable
    For All from Enemy Side who are Alive or Dead
    This effect will FILTER target unit(s) that match the effect's targeting
    Puts the target(s) from this query into CONTEXT_VALUE
    Dispel Context: #1 generic_resilient_defense_buff_dispel_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effected Tags resilient_defense
    Modify Stat Context: #2 basicability_tiedefender_ability_damage_crit_chance_u05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Special Critical Chance by 50% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #3 basicability_tiedefender_attack_damage_crit_chance_u05_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Chance by 50% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Modify Stat Context: #4 basicability_tiedefender_crit_damage_u06_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Modify stat Critical Damage by 50% (additive)
    Effect expires on: Perform Move, Round End, Death, Encounter End
    Damage Context: #5 basicability_tiedefender_damage_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptive physical_damage
    Damage Context: #6 basicability_tiedefender_damage_nocounter_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
    Damage Context: #7 basicability_tiedefender_damage_nocounter_u03 Physical
    For Current Target from Enemy Side who is Alive
    Deals 86% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptive physical_damage
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord