TIE Dagger

TIE Dagger

Retaliatory Attacker that uses Vengeance to undercut enemy defenses

  • Power
    85779
  • Speed
    178
  • Health
    107,611
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  • Eradicate the Weak
    Eradicate the Weak
    TIE Dagger
  • Apply Effect Context: #0 uniqueability_tiedagger02_passive_stats_handler_BASE Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Encounter Start, Reinforced
    Query Count Context: #0 query_areyouthere_tiedagger Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_sith_ally_all_INSTANT_CE Unavoidable
    For All from Ally Side who are Alive and is profession_sith
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_tiedagger02_max_protection_increase_CMM_BASE Unavoidable
    For Self who is Alive
    Modify stat Protection by 5% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_tiedagger02_tenacity_increase_BASE Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 5% * CONTEXT_VALUE (additive)
    Apply Effect Context: #0 uniqueability_tiedagger02_passive_stats_handler_u01 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Encounter Start, Reinforced
    Query Count Context: #0 query_areyouthere_tiedagger Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_sith_ally_all_INSTANT_CE Unavoidable
    For All from Ally Side who are Alive and is profession_sith
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_tiedagger02_max_protection_increase_CMM_u01 Unavoidable
    For Self who is Alive
    Modify stat Protection by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_tiedagger02_tenacity_increase_BASE Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 5% * CONTEXT_VALUE (additive)
    Apply Effect Context: #0 uniqueability_tiedagger02_passive_stats_handler_u02 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Encounter Start, Reinforced
    Query Count Context: #0 query_areyouthere_tiedagger Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_sith_ally_all_INSTANT_CE Unavoidable
    For All from Ally Side who are Alive and is profession_sith
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_tiedagger02_max_protection_increase_CMM_u01 Unavoidable
    For Self who is Alive
    Modify stat Protection by 10% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_tiedagger02_tenacity_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 10% * CONTEXT_VALUE (additive)
    Apply Effect Context: #0 uniqueability_tiedagger02_passive_stats_handler_u03 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Encounter Start, Reinforced
    Query Count Context: #0 query_areyouthere_tiedagger Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_sith_ally_all_INSTANT_CE Unavoidable
    For All from Ally Side who are Alive and is profession_sith
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_tiedagger02_max_protection_increase_CMM_u02 Unavoidable
    For Self who is Alive
    Modify stat Protection by 20% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_tiedagger02_tenacity_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 10% * CONTEXT_VALUE (additive)
    Apply Effect Context: #0 uniqueability_tiedagger02_passive_stats_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Encounter Start, Reinforced
    Query Count Context: #0 query_areyouthere_tiedagger Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_sith_ally_all_INSTANT_CE Unavoidable
    For All from Ally Side who are Alive and is profession_sith
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_tiedagger02_max_protection_increase_CMM_u02 Unavoidable
    For Self who is Alive
    Modify stat Protection by 20% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_tiedagger02_tenacity_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 10% * CONTEXT_VALUE (additive)
    Apply Effect Context: #4 uniqueability_tiedagger02_enemy_below_100_health_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_tiedagger02_enemy_below_100_health_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_tiedagger02_enemy_below_100_health_handler
    Effect expires on: Health Decrease Below99.99%
    Child effects are applied on: Health Decrease Below99.99%
    Modify Stat Context: #0 uniqueability_tiedagger02_armor_pen_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_tiedagger
    Modify stat Armor Penetration by 25 (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_tiedagger02_suppression_pen_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_tiedagger
    Modify stat Resistance Penetration by 25 (additive)
    Effect is unresistable
    Apply Effect Context: #0 uniqueability_tiedagger02_passive_stats_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Encounter Start, Reinforced
    Query Count Context: #0 query_areyouthere_tiedagger Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_sith_ally_all_INSTANT_CE Unavoidable
    For All from Ally Side who are Alive and is profession_sith
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_tiedagger02_max_protection_increase_CMM_u02 Unavoidable
    For Self who is Alive
    Modify stat Protection by 20% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_tiedagger02_tenacity_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 10% * CONTEXT_VALUE (additive)
    Apply Effect Context: #4 uniqueability_tiedagger02_enemy_below_100_health_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_tiedagger02_enemy_below_100_health_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_tiedagger02_enemy_below_100_health_handler
    Effect expires on: Health Decrease Below99.99%
    Child effects are applied on: Health Decrease Below99.99%
    Modify Stat Context: #0 uniqueability_tiedagger02_armor_pen_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_tiedagger
    Modify stat Armor Penetration by 25 (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_tiedagger02_suppression_pen_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_tiedagger
    Modify stat Resistance Penetration by 25 (additive)
    Effect is unresistable
    Apply Effect Context: #1 uniqueability_tiedagger02_concussion_mine_assist_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Where an active effect doesn't have tag uniqueability01_tiedagger_concussion_mine_assist_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_tiedagger_concussion_mine_assist_handler
    Child effects are applied on: Start Move
    Query Count Context: #0 generic_query_concussion_mine_enemy Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tag mine_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_tiedagger02_assist_penalty_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Where an active effect doesn't have tags concussion_mine_assist_marker or paralysis_debuff or special_paralysis_debuff or daze_debuff or no_assist or ignore_me
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense by -50% (additive)
    Effect expires on: Perform Move, Round End
    Bonus Move Context: #2 uniqueability_tiedagger02_assist_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Where an active effect doesn't have tags concussion_mine_assist_marker or paralysis_debuff or special_paralysis_debuff or daze_debuff or no_assist or ignore_me
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Immunity Context: #3 uniqueability_tiedagger02_concussion_mine_assist_marker_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    This effect will EXECUTE if the previous bonus move successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive concussion_mine_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #0 uniqueability_tiedagger02_passive_stats_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Encounter Start, Reinforced
    Query Count Context: #0 query_areyouthere_tiedagger Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_sith_ally_all_INSTANT_CE Unavoidable
    For All from Ally Side who are Alive and is profession_sith
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_tiedagger02_max_protection_increase_CMM_u02 Unavoidable
    For Self who is Alive
    Modify stat Protection by 20% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_tiedagger02_tenacity_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 10% * CONTEXT_VALUE (additive)
    Apply Effect Context: #4 uniqueability_tiedagger02_enemy_below_100_health_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_tiedagger02_enemy_below_100_health_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_tiedagger02_enemy_below_100_health_handler
    Effect expires on: Health Decrease Below99.99%
    Child effects are applied on: Health Decrease Below99.99%
    Modify Stat Context: #0 uniqueability_tiedagger02_armor_pen_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_tiedagger
    Modify stat Armor Penetration by 25 (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_tiedagger02_suppression_pen_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_tiedagger
    Modify stat Resistance Penetration by 25 (additive)
    Effect is unresistable
    Apply Effect Context: #1 uniqueability_tiedagger02_concussion_mine_assist_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Where an active effect doesn't have tag uniqueability01_tiedagger_concussion_mine_assist_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_tiedagger_concussion_mine_assist_handler
    Child effects are applied on: Start Move
    Query Count Context: #0 generic_query_concussion_mine_enemy Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tag mine_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_tiedagger02_assist_penalty_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Where an active effect doesn't have tags concussion_mine_assist_marker or paralysis_debuff or special_paralysis_debuff or daze_debuff or no_assist or ignore_me
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense by -50% (additive)
    Effect expires on: Perform Move, Round End
    Bonus Move Context: #2 uniqueability_tiedagger02_assist_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Where an active effect doesn't have tags concussion_mine_assist_marker or paralysis_debuff or special_paralysis_debuff or daze_debuff or no_assist or ignore_me
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Immunity Context: #3 uniqueability_tiedagger02_concussion_mine_assist_marker_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    This effect will EXECUTE if the previous bonus move successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive concussion_mine_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #2 uniqueability_tiedagger02_SOT_protection_recovery_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_enemy_all_health_not_full Unavoidable
    For All from Enemy Side who are Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedagger02_protection_recovery_CMM Unavoidable
    For Self who is Alive
    Recover using previous effect's context (CONTEXT_VALUES_SUM * 20%) * TARGET_MAX_PROTECTION as Protection
    Descriptive protection_recovery
    Apply Effect Context: #0 uniqueability_tiedagger02_passive_stats_handler_u04 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Death
    Child effects are applied on: Encounter Start, Reinforced
    Query Count Context: #0 query_areyouthere_tiedagger Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #1 query_sith_ally_all_INSTANT_CE Unavoidable
    For All from Ally Side who are Alive and is profession_sith
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #2 uniqueability_tiedagger02_max_protection_increase_CMM_u02 Unavoidable
    For Self who is Alive
    Modify stat Protection by 20% * CONTEXT_VALUE (additive)
    Modify Stat Context: #3 uniqueability_tiedagger02_tenacity_increase_u01 Unavoidable
    For Self who is Alive
    Modify stat Tenacity by 10% * CONTEXT_VALUE (additive)
    Apply Effect Context: #4 uniqueability_tiedagger02_enemy_below_100_health_handler Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tag uniqueability_tiedagger02_enemy_below_100_health_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive uniqueability_tiedagger02_enemy_below_100_health_handler
    Effect expires on: Health Decrease Below99.99%
    Child effects are applied on: Health Decrease Below99.99%
    Modify Stat Context: #0 uniqueability_tiedagger02_armor_pen_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_tiedagger
    Modify stat Armor Penetration by 25 (additive)
    Effect is unresistable
    Modify Stat Context: #1 uniqueability_tiedagger02_suppression_pen_BASE Unavoidable
    For All from Enemy Side who are Alive and is selftag_tiedagger
    Modify stat Resistance Penetration by 25 (additive)
    Effect is unresistable
    Apply Effect Context: #1 uniqueability_tiedagger02_concussion_mine_assist_handler Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Where an active effect doesn't have tag uniqueability01_tiedagger_concussion_mine_assist_handler
    Apply child effect(s) based on condition triggers
    Descriptive uniqueability01_tiedagger_concussion_mine_assist_handler
    Child effects are applied on: Start Move
    Query Count Context: #0 generic_query_concussion_mine_enemy Unavoidable
    For Current Target from Enemy Side who is Alive
    Where an active effect does have tag mine_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_tiedagger02_assist_penalty_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Where an active effect doesn't have tags concussion_mine_assist_marker or paralysis_debuff or special_paralysis_debuff or daze_debuff or no_assist or ignore_me
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense by -50% (additive)
    Effect expires on: Perform Move, Round End
    Bonus Move Context: #2 uniqueability_tiedagger02_assist_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    Where an active effect doesn't have tags concussion_mine_assist_marker or paralysis_debuff or special_paralysis_debuff or daze_debuff or no_assist or ignore_me
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 1
    Descriptive bonus_move
    Immunity Context: #3 uniqueability_tiedagger02_concussion_mine_assist_marker_CE Unavoidable
    For All from Ally Side who are Alive and is selftag_tiedagger
    This effect will EXECUTE if the previous bonus move successfully executed
    Applies an Immunity effect to the target(s)
    Descriptive concussion_mine_assist_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #2 uniqueability_tiedagger02_SOT_protection_recovery_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Turn Start
    Query Count Context: #0 generic_query_enemy_all_health_not_full Unavoidable
    For All from Enemy Side who are Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Recover Context: #1 uniqueability_tiedagger02_protection_recovery_CMM Unavoidable
    For Self who is Alive
    Recover using previous effect's context (CONTEXT_VALUES_SUM * 20%) * TARGET_MAX_PROTECTION as Protection
    Descriptive protection_recovery
    Apply Effect Context: #3 uniqueability_tiedagger02_attack_crit_against_enemy_below_100_health_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start Attack
    Query Count Context: #0 generic_query_enemy_health_not_full Unavoidable
    For Current Target from Enemy Side who is Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Modify Stat Context: #1 uniqueability_tiedagger02_physcrit_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Effect expires on: Perform Move, Death, Round End
 
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